// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class HealEvent
{
/// const HealEvent *
/// Creature *
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_GetCreature")]
internal static extern IntPtr GetCreature(IntPtr p);
/// const HealEvent *
/// unsigned int
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_GetOriginalHealth")]
internal static extern uint GetOriginalHealth(IntPtr p);
/// const HealEvent *
/// unsigned int
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_GetNewHealth")]
internal static extern uint GetNewHealth(IntPtr p);
/// const HealEvent *
/// void
[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_Destruct")]
internal static extern void Destruct(IntPtr p);
}
}