// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class FaintEvent { /// const FaintEvent * /// Creature * [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FaintEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); /// const FaintEvent * /// void [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FaintEvent_Destruct")] internal static extern void Destruct(IntPtr p); } }