// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class DamageEvent { /// const DamageEvent * /// Creature * [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); /// const DamageEvent * /// DamageSource [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetDamageSource")] internal static extern DamageSource GetDamageSource(IntPtr p); /// const DamageEvent * /// unsigned int [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetOriginalHealth")] internal static extern uint GetOriginalHealth(IntPtr p); /// const DamageEvent * /// unsigned int [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetNewHealth")] internal static extern uint GetNewHealth(IntPtr p); /// const DamageEvent * /// void [DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_Destruct")] internal static extern void Destruct(IntPtr p); } }