using System; namespace PkmnLibSharp.Battling.Events { public class FaintEvent : EventData { internal FaintEvent(EventDataKind kind, IntPtr ptr) : base(kind, ptr) { } Pokemon Pokemon { get { if (_pokemon != null) return _pokemon; var ptr = Creaturelib.Generated.DamageEvent.GetCreature(Ptr); if (TryResolvePointer(ptr, out _pokemon)) return _pokemon; _pokemon = new Pokemon(ptr); return _pokemon; } } private Pokemon _pokemon; protected override void DeletePtr() { Creaturelib.Generated.FaintEvent.Destruct(Ptr); } } }