// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class ChangeStatBoostEvent
{
/// const ChangeStatBoostEvent *
/// const Creature *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetCreature")]
internal static extern IntPtr GetCreature(IntPtr p);
/// const ChangeStatBoostEvent *
/// Statistic
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetStatistic")]
internal static extern Statistic GetStatistic(IntPtr p);
/// const ChangeStatBoostEvent *
/// signed char
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetOldValue")]
internal static extern sbyte GetOldValue(IntPtr p);
/// const ChangeStatBoostEvent *
/// signed char
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetNewValue")]
internal static extern sbyte GetNewValue(IntPtr p);
/// const ChangeStatBoostEvent *
/// void
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_Destruct")]
internal static extern void Destruct(IntPtr p);
}
}