// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class ChangeStatBoostEvent { /// const ChangeStatBoostEvent * /// const Creature * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); /// const ChangeStatBoostEvent * /// Statistic [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetStatistic")] internal static extern Statistic GetStatistic(IntPtr p); /// const ChangeStatBoostEvent * /// signed char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetOldValue")] internal static extern sbyte GetOldValue(IntPtr p); /// const ChangeStatBoostEvent * /// signed char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_GetNewValue")] internal static extern sbyte GetNewValue(IntPtr p); /// const ChangeStatBoostEvent * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ChangeStatBoostEvent_Destruct")] internal static extern void Destruct(IntPtr p); } }