// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class PassTurnChoice
{
/// Creature *
/// PassTurnChoice *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_PassTurnChoice_Construct")]
internal static extern IntPtr Construct(IntPtr user);
/// PassTurnChoice *
/// void
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_PassTurnChoice_Destruct")]
internal static extern void Destruct(IntPtr p);
}
}