// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class FleeTurnChoice { /// Creature * /// FleeTurnChoice * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FleeTurnChoice_Construct")] internal static extern IntPtr Construct(IntPtr user); /// FleeTurnChoice * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FleeTurnChoice_Destruct")] internal static extern void Destruct(IntPtr p); } }