// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class SwitchTurnChoice
{
/// Creature *
/// Creature *
/// SwitchTurnChoice *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Construct")]
internal static extern IntPtr Construct(IntPtr user, IntPtr newCreature);
/// const SwitchTurnChoice *
/// Creature *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
internal static extern IntPtr GetNewCreature(IntPtr p);
}
}