// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace Creaturelib.Generated
{
internal static class ScriptResolver
{
/// ScriptResolver *
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_Construct")]
internal static extern IntPtr Construct();
/// const ScriptResolver *
/// void
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_Destruct")]
internal static extern void Destruct(IntPtr p);
/// ScriptResolver *
/// BattleLibrary *
/// unsigned char
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_Initialize")]
internal static extern byte Initialize(IntPtr p, IntPtr library);
/// BattleScript * &
/// ScriptResolver *
/// ScriptCategory
/// const char *
/// unsigned char
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_LoadScript")]
internal static extern byte LoadScript(ref IntPtr @out, IntPtr p, ScriptCategory category, IntPtr scriptName);
/// ItemUseScript * &
/// ScriptResolver *
/// const Item *
/// unsigned char
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ScriptResolver_LoadItemScript")]
internal static extern byte LoadItemScript(ref IntPtr @out, IntPtr p, IntPtr item);
}
}