// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class Script { /// BattleScript * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_Destruct")] internal static extern void Destruct(IntPtr p); /// BattleScript * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_Stack")] internal static extern byte Stack(IntPtr p); /// BattleScript * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnRemove")] internal static extern byte OnRemove(IntPtr p); /// BattleScript * /// const char * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_GetName")] internal static extern IntPtr GetName(IntPtr p); /// BattleScript * /// const BaseTurnChoice * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnBeforeTurn")] internal static extern byte OnBeforeTurn(IntPtr p, IntPtr choice); /// BattleScript * /// AttackTurnChoice * /// const char * & /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeAttack")] internal static extern byte ChangeAttack(IntPtr p, IntPtr choice, ref IntPtr outAttack); /// BattleScript * /// ExecutingAttack * /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventAttack")] internal static extern byte PreventAttack(IntPtr p, IntPtr attack, IntPtr outResult); /// BattleScript * /// ExecutingAttack * /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_FailAttack")] internal static extern byte FailAttack(IntPtr p, IntPtr attack, IntPtr outResult); /// BattleScript * /// ExecutingAttack * /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_StopBeforeAttack")] internal static extern byte StopBeforeAttack(IntPtr p, IntPtr attack, IntPtr outResult); /// BattleScript * /// ExecutingAttack * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnBeforeAttack")] internal static extern byte OnBeforeAttack(IntPtr p, IntPtr attack); /// BattleScript * /// ExecutingAttack * /// Creature * /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_FailIncomingAttack")] internal static extern byte FailIncomingAttack(IntPtr p, IntPtr attack, IntPtr target, IntPtr outResult); /// BattleScript * /// ExecutingAttack * /// Creature * /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_IsInvulnerable")] internal static extern byte IsInvulnerable(IntPtr p, IntPtr attack, IntPtr target, IntPtr outResult); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnAttackMiss")] internal static extern byte OnAttackMiss(IntPtr p, IntPtr attack, IntPtr target); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// unsigned char * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeAttackType")] internal static extern byte ChangeAttackType(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr outType); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// unsigned char * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OverrideBasePower")] internal static extern byte OverrideBasePower(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr basePower); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// Creature * * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ChangeDamageStatsUser")] internal static extern byte ChangeDamageStatsUser(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr statsUser); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_BypassDefensiveStat")] internal static extern byte BypassDefensiveStat(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr bypass); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_BypassOffensiveStat")] internal static extern byte BypassOffensiveStat(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr bypass); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// float * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyStatModifier")] internal static extern byte ModifyStatModifier(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr modifier); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// float * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyDamageModifier")] internal static extern byte ModifyDamageModifier(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr modifier); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// unsigned int * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OverrideDamage")] internal static extern byte OverrideDamage(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr damage); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventSecondaryEffects")] internal static extern byte PreventSecondaryEffects(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber, IntPtr outResult); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnSecondaryEffect")] internal static extern byte OnSecondaryEffect(IntPtr p, IntPtr attack, IntPtr target, byte hitNumber); /// BattleScript * /// ExecutingAttack * /// Creature * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_OnAfterHits")] internal static extern byte OnAfterHits(IntPtr p, IntPtr attack, IntPtr target); /// BattleScript * /// const SwitchTurnChoice * /// bool * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_PreventSelfSwitch")] internal static extern byte PreventSelfSwitch(IntPtr p, IntPtr choice, IntPtr outResult); /// BattleScript * /// const ExecutingAttack * /// Creature * /// float * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyEffectChance")] internal static extern byte ModifyEffectChance(IntPtr p, IntPtr attack, IntPtr target, IntPtr chance); /// BattleScript * /// const ExecutingAttack * /// Creature * /// float * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Script_ModifyIncomingEffectChance")] internal static extern byte ModifyIncomingEffectChance(IntPtr p, IntPtr attack, IntPtr target, IntPtr chance); } }