// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class Item { /// const char * /// ItemCategory /// BattleItemCategory /// int /// const char * /// EffectParameter * * /// long unsigned int /// const char * * /// long unsigned int /// Item * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_Construct")] internal static extern IntPtr Construct(IntPtr name, ItemCategory category, BattleItemCategory battleCategory, int price, IntPtr effectName, IntPtr effectParameters, ulong effectParameterCount, IntPtr flags, ulong flagsCount); /// const Item * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_Destruct")] internal static extern void Destruct(IntPtr p); /// const Item * /// const char * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_GetName")] internal static extern IntPtr GetName(IntPtr p); /// const Item * /// ItemCategory [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_GetCategory")] internal static extern ItemCategory GetCategory(IntPtr p); /// const Item * /// BattleItemCategory [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_GetBattleCategory")] internal static extern BattleItemCategory GetBattleCategory(IntPtr p); /// const Item * /// int [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_GetPrice")] internal static extern int GetPrice(IntPtr p); /// const Item * /// const char * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Item_HasFlag")] internal static extern byte HasFlag(IntPtr p, IntPtr key); } }