using System; using System.Runtime.InteropServices; namespace Creaturelibbattling.Generated { internal static class HealEvent { /// const HealEvent * /// Creature * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); /// const HealEvent * /// unsigned int [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_GetOriginalHealth")] internal static extern uint GetOriginalHealth(IntPtr p); /// const HealEvent * /// unsigned int [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_HealEvent_GetNewHealth")] internal static extern uint GetNewHealth(IntPtr p); } }