using System; using System.Runtime.InteropServices; namespace Creaturelibbattling.Generated { internal static class FaintEvent { /// const FaintEvent * /// Creature * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FaintEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); } }