using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class FaintEvent
{
/// const FaintEvent *
/// Creature *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FaintEvent_GetCreature")]
internal static extern IntPtr GetCreature(IntPtr p);
}
}