using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class ExecutingAttack
{
/// ExecutingAttack *&
/// const Creature * *
/// long unsigned int
/// unsigned char
/// Creature *
/// LearnedAttack *
/// Script *
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExecutingAttack_Construct")]
internal static extern byte Construct(ref IntPtr @out, IntPtr targets, ulong targetCount, byte numberHits, IntPtr user, IntPtr attack, IntPtr script);
/// ExecutingAttack *
/// void
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExecutingAttack_Destruct")]
internal static extern void Destruct(IntPtr p);
/// HitData *&
/// ExecutingAttack *
/// Creature *
/// unsigned char
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExecutingAttack_GetHitData")]
internal static extern byte GetHitData(ref IntPtr @out, IntPtr p, IntPtr target, byte hit);
/// ExecutingAttack *
/// Creature *
/// bool
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExecutingAttack_IsCreatureTarget")]
internal static extern bool IsCreatureTarget(IntPtr p, IntPtr target);
/// ExecutingAttack *
/// Creature *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExecutingAttack_GetUser")]
internal static extern IntPtr GetUser(IntPtr p);
/// ExecutingAttack *
/// LearnedAttack *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExecutingAttack_GetAttack")]
internal static extern IntPtr GetAttack(IntPtr p);
}
}