using System; using System.Runtime.InteropServices; namespace Creaturelibbattling.Generated { internal static class DamageEvent { /// const DamageEvent * /// Creature * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetCreature")] internal static extern IntPtr GetCreature(IntPtr p); /// const DamageEvent * /// DamageSource [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetDamageSource")] internal static extern DamageSource GetDamageSource(IntPtr p); /// const DamageEvent * /// unsigned int [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetOriginalHealth")] internal static extern uint GetOriginalHealth(IntPtr p); /// const DamageEvent * /// unsigned int [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetNewHealth")] internal static extern uint GetNewHealth(IntPtr p); } }