using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class DamageEvent
{
/// const DamageEvent *
/// Creature *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetCreature")]
internal static extern IntPtr GetCreature(IntPtr p);
/// const DamageEvent *
/// DamageSource
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetDamageSource")]
internal static extern DamageSource GetDamageSource(IntPtr p);
/// const DamageEvent *
/// unsigned int
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetOriginalHealth")]
internal static extern uint GetOriginalHealth(IntPtr p);
/// const DamageEvent *
/// unsigned int
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_DamageEvent_GetNewHealth")]
internal static extern uint GetNewHealth(IntPtr p);
}
}