using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class BattleStatCalculator
{
/// const BattleStatCalculator *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleStatCalculator_Construct")]
internal static extern IntPtr Construct();
/// const BattleStatCalculator *
/// void
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleStatCalculator_Destruct")]
internal static extern void Destruct(IntPtr p);
/// unsigned int&
/// const BattleStatCalculator *
/// Creature *
/// Statistic
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleStatCalculator_CalculateFlatStat")]
internal static extern byte CalculateFlatStat(ref uint @out, IntPtr p, IntPtr creature, Statistic stat);
/// unsigned int&
/// const BattleStatCalculator *
/// Creature *
/// Statistic
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleStatCalculator_CalculateBoostedStat")]
internal static extern byte CalculateBoostedStat(ref uint @out, IntPtr p, IntPtr creature, Statistic stat);
}
}