using System; using System.Runtime.InteropServices; namespace Creaturelibbattling.Generated { internal static class BattleSide { /// unsigned char /// Battle * /// unsigned char /// BattleSide * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_Construct")] internal static extern IntPtr Construct(byte index, IntPtr battle, byte creaturesPerSide); /// BattleSide * /// void [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_Destruct")] internal static extern void Destruct(IntPtr p); /// BattleSide * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_AllChoicesSet")] internal static extern bool AllChoicesSet(IntPtr p); /// BattleSide * /// const BaseTurnChoice * * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetChoices")] internal static extern IntPtr GetChoices(IntPtr p); /// bool& /// BattleSide * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_AllPossibleSlotsFilled")] internal static extern byte AllPossibleSlotsFilled(ref bool @out, IntPtr p); /// BattleSide * /// BaseTurnChoice * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SetChoice")] internal static extern byte SetChoice(IntPtr p, IntPtr choice); /// BattleSide * /// void [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_ResetChoices")] internal static extern void ResetChoices(IntPtr p); /// BattleSide * /// Creature * /// unsigned char /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SetCreature")] internal static extern byte SetCreature(IntPtr p, IntPtr creature, byte index); /// Creature *& /// BattleSide * /// unsigned char /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetCreature")] internal static extern byte GetCreature(ref IntPtr @out, IntPtr p, byte index); /// BattleSide * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetSideIndex")] internal static extern byte GetSideIndex(IntPtr p); /// unsigned char& /// BattleSide * /// Creature * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetCreatureIndex")] internal static extern byte GetCreatureIndex(ref byte @out, IntPtr p, IntPtr c); /// BattleSide * /// Creature * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_MarkSlotAsUnfillable")] internal static extern byte MarkSlotAsUnfillable(IntPtr p, IntPtr c); /// BattleSide * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_IsDefeated")] internal static extern bool IsDefeated(IntPtr p); /// BattleSide * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_HasFled")] internal static extern bool HasFled(IntPtr p); /// BattleSide * /// void [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_MarkAsFled")] internal static extern void MarkAsFled(IntPtr p); } }