using System; using System.Runtime.InteropServices; namespace Creaturelibbattling.Generated { internal static class Battle { /// Battle *& /// const BattleLibrary * /// BattleParty * * /// long unsigned int /// bool /// unsigned char /// unsigned char /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_Construct")] internal static extern byte Construct(ref IntPtr @out, IntPtr library, IntPtr partyArr, ulong numberOfParties, bool canFlee, byte numberOfSides, byte creaturesPerSide); /// const Battle * /// void [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_Destruct")] internal static extern void Destruct(IntPtr p); /// const Battle * /// const BattleLibrary * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetLibrary")] internal static extern IntPtr GetLibrary(IntPtr p); /// bool& /// Battle * /// const BaseTurnChoice * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CanUse")] internal static extern byte CanUse(ref bool @out, IntPtr p, IntPtr turnChoice); /// bool& /// Battle * /// BaseTurnChoice * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_TrySetChoice")] internal static extern byte TrySetChoice(ref bool @out, IntPtr p, IntPtr turnChoice); /// const Battle * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CanFlee")] internal static extern bool CanFlee(IntPtr p); /// Battle * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CheckChoicesSetAndRun")] internal static extern byte CheckChoicesSetAndRun(IntPtr p); /// const Battle * /// ChoiceQueue * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetCurrentTurnQueue")] internal static extern IntPtr GetCurrentTurnQueue(IntPtr p); /// Battle * /// BattleRandom * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetRandom")] internal static extern IntPtr GetRandom(IntPtr p); /// bool& /// const Battle * /// Creature * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CreatureInField")] internal static extern byte CreatureInField(ref bool @out, IntPtr p, IntPtr c); /// Creature *& /// const Battle * /// unsigned char /// unsigned char /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetCreature")] internal static extern byte GetCreature(ref IntPtr @out, IntPtr p, byte side, byte target); /// Battle * /// unsigned char /// unsigned char /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_ForceRecall")] internal static extern byte ForceRecall(IntPtr p, byte side, byte target); /// Battle * /// unsigned char /// unsigned char /// Creature * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_SwitchCreature")] internal static extern byte SwitchCreature(IntPtr p, byte side, byte target, IntPtr c); /// bool& /// const Battle * /// unsigned char /// unsigned char /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_CanSlotBeFilled")] internal static extern byte CanSlotBeFilled(ref bool @out, IntPtr p, byte side, byte target); /// Battle * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_ValidateBattleState")] internal static extern byte ValidateBattleState(IntPtr p); /// const Battle * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_HasEnded")] internal static extern bool HasEnded(IntPtr p); /// const Battle * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_HasConclusiveResult")] internal static extern bool HasConclusiveResult(IntPtr p); /// const Battle * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetWinningSide")] internal static extern bool GetWinningSide(IntPtr p); /// const Battle * /// long unsigned int [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetSidesCount")] internal static extern ulong GetSidesCount(IntPtr p); /// const Battle * /// const BattleSide * * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetSides")] internal static extern IntPtr GetSides(IntPtr p); /// Battle * /// const char * /// Script * [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_GetVolatileScript")] internal static extern IntPtr GetVolatileScript(IntPtr p, string key); /// Battle * /// const char * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_AddVolatileScriptByName")] internal static extern byte AddVolatileScriptByName(IntPtr p, string key); /// Battle * /// Script * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_AddVolatileScript")] internal static extern byte AddVolatileScript(IntPtr p, IntPtr script); /// Battle * /// const char * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_RemoveVolatileScript")] internal static extern byte RemoveVolatileScript(IntPtr p, string key); /// Battle * /// Script * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_RemoveVolatileScriptWithScript")] internal static extern byte RemoveVolatileScriptWithScript(IntPtr p, IntPtr script); /// Battle * /// const char * /// bool [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_HasVolatileScript")] internal static extern bool HasVolatileScript(IntPtr p, string key); /// Battle * /// Function * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_RegisterEventListener")] internal static extern byte RegisterEventListener(IntPtr p, IntPtr func); /// Battle * /// EventData * /// unsigned char [DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Battle_TriggerEventListener")] internal static extern byte TriggerEventListener(IntPtr p, IntPtr data); } }