using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class BaseTurnChoice
{
/// const BaseTurnChoice *
/// void
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BaseTurnChoice_Destruct")]
internal static extern void Destruct(IntPtr p);
/// const BaseTurnChoice *
/// TurnChoiceKind
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BaseTurnChoice_GetKind")]
internal static extern TurnChoiceKind GetKind(IntPtr p);
/// const BaseTurnChoice *
/// Creature *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BaseTurnChoice_GetUser")]
internal static extern IntPtr GetUser(IntPtr p);
/// signed char&
/// AttackTurnChoice *
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BaseTurnChoice_GetPriority")]
internal static extern byte GetPriority(ref sbyte @out, IntPtr p);
/// const AttackTurnChoice *
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BaseTurnChoice_GetTargetSideIndex")]
internal static extern byte GetTargetSideIndex(IntPtr p);
/// const AttackTurnChoice *
/// unsigned char
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BaseTurnChoice_GetTargetCreatureIndex")]
internal static extern byte GetTargetCreatureIndex(IntPtr p);
}
}