using System;
using System.Runtime.InteropServices;
namespace Creaturelibbattling.Generated
{
internal static class AttackTurnChoice
{
/// Creature *
/// LearnedAttack *
/// unsigned char
/// unsigned char
/// AttackTurnChoice *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_Construct")]
internal static extern IntPtr Construct(IntPtr user, IntPtr attack, byte sideIndex, byte targetIndex);
/// const AttackTurnChoice *
/// LearnedAttack *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetAttack")]
internal static extern IntPtr GetAttack(IntPtr p);
/// const AttackTurnChoice *
/// TurnChoiceKind
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetKind")]
internal static extern TurnChoiceKind GetKind(IntPtr p);
/// const AttackTurnChoice *
/// Script *
[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetAttackScript")]
internal static extern IntPtr GetAttackScript(IntPtr p);
}
}