// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;
namespace PkmnLibAI.Generated
{
internal static class PokemonAI
{
/// PokemonAI *
/// void
[DllImport("libpkmnlib_ai", CallingConvention = CallingConvention.Cdecl, EntryPoint= "pkmnlibai_PokemonAI_Delete")]
internal static extern void Delete(IntPtr p);
/// BaseTurnChoice * &
/// PokemonAI *
/// Battle *
/// Pokemon *
/// unsigned char
[DllImport("libpkmnlib_ai", CallingConvention = CallingConvention.Cdecl, EntryPoint= "pkmnlibai_PokemonAI_GetChoice")]
internal static extern byte GetChoice(ref IntPtr @out, IntPtr p, IntPtr battle, IntPtr user);
}
}