// AUTOMATICALLY GENERATED, DO NOT EDIT using System; using System.Runtime.InteropServices; namespace Creaturelib.Generated { internal static class BattleSide { /// unsigned char /// Battle * /// unsigned char /// BattleSide * [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_Construct")] internal static extern IntPtr Construct(byte index, IntPtr battle, byte creaturesPerSide); /// BattleSide * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_Destruct")] internal static extern void Destruct(IntPtr p); /// BattleSide * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_AllChoicesSet")] internal static extern byte AllChoicesSet(IntPtr p); /// bool & /// BattleSide * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_AllPossibleSlotsFilled")] internal static extern byte AllPossibleSlotsFilled(ref byte @out, IntPtr p); /// BattleSide * /// BaseTurnChoice * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SetChoice")] internal static extern byte SetChoice(IntPtr p, IntPtr choice); /// BattleSide * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_ResetChoices")] internal static extern void ResetChoices(IntPtr p); /// BattleSide * /// Creature * /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SetCreature")] internal static extern byte SetCreature(IntPtr p, IntPtr creature, byte index); /// Creature * & /// BattleSide * /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetCreature")] internal static extern byte GetCreature(ref IntPtr @out, IntPtr p, byte index); /// BattleSide * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetSideIndex")] internal static extern byte GetSideIndex(IntPtr p); /// unsigned char & /// BattleSide * /// Creature * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetCreatureIndex")] internal static extern byte GetCreatureIndex(ref byte @out, IntPtr p, IntPtr c); /// BattleSide * /// Creature * /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_MarkSlotAsUnfillable")] internal static extern byte MarkSlotAsUnfillable(IntPtr p, IntPtr c); /// BattleSide * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_IsDefeated")] internal static extern byte IsDefeated(IntPtr p); /// BattleSide * /// bool [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_HasFled")] internal static extern byte HasFled(IntPtr p); /// BattleSide * /// void [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_MarkAsFled")] internal static extern void MarkAsFled(IntPtr p); /// unsigned char & /// BattleSide * /// unsigned char /// unsigned char /// unsigned char [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SwapPositions")] internal static extern byte SwapPositions(ref byte @out, IntPtr p, byte a, byte b); } }