using System; namespace PkmnLibSharp.Battling.ChoiceTurn { public class SwitchTurnChoice : BaseTurnChoice { public SwitchTurnChoice(Pokemon user, Pokemon newPokemon) : base( Creaturelib.Generated.SwitchTurnChoice.Construct(user.Ptr, newPokemon.Ptr)) { } internal SwitchTurnChoice(IntPtr ptr) : base(ptr){} protected override void DeletePtr() { Creaturelib.Generated.SwitchTurnChoice.Destruct(Ptr); } } }