using System; namespace PkmnLibSharp.Battling.ChoiceTurn { public class FleeTurnChoice : BaseTurnChoice { public FleeTurnChoice(Pokemon user) : base(Creaturelib.Generated.FleeTurnChoice.Construct(user.Ptr)) { } internal FleeTurnChoice(IntPtr ptr) : base(ptr){} protected override void DeletePtr() { Creaturelib.Generated.FleeTurnChoice.Destruct(Ptr); } } }