// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;

namespace Creaturelib.Generated
{
    internal static class FleeTurnChoice
    {
        /// <param name="user">Creature *</param>
        /// <returns>FleeTurnChoice *</returns>
        [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FleeTurnChoice_Construct")]
        internal static extern IntPtr Construct(IntPtr user);

        /// <param name="p">AttackTurnChoice *</param>
        /// <returns>void</returns>
        [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_FleeTurnChoice_Destruct")]
        internal static extern void Destruct(IntPtr p);

    }
}
