// AUTOMATICALLY GENERATED, DO NOT EDIT
using System;
using System.Runtime.InteropServices;

namespace Creaturelib.Generated
{
    internal static class SwitchTurnChoice
    {
        /// <param name="user">Creature *</param>
        /// <param name="newCreature">Creature *</param>
        /// <returns>SwitchTurnChoice *</returns>
        [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Construct")]
        internal static extern IntPtr Construct(IntPtr user, IntPtr newCreature);

        /// <param name="p">AttackTurnChoice *</param>
        /// <returns>void</returns>
        [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
        internal static extern void Destruct(IntPtr p);

        /// <param name="p">const SwitchTurnChoice *</param>
        /// <returns>Creature *</returns>
        [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
        internal static extern IntPtr GetNewCreature(IntPtr p);

    }
}
