PkmnLibRSharp/PkmnLibRSharp/StaticData/MoveData.cs

116 lines
4.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
using PkmnLibSharp.Utils;
using Interface = PkmnLibSharp.FFI.StaticData.MoveData;
namespace PkmnLibSharp.StaticData
{
public enum MoveCategory : byte
{
/// A physical move uses the physical attack stats and physical defense stats to calculate damage.
Physical = 0,
/// A special move uses the special attack stats and special defense stats to calculate damage.
Special = 1,
/// A status move does not do damage, and only runs a secondary effect.
Status = 2,
}
public enum MoveTarget : byte
{
/// Adjacent allows a move to target any Pokemon that is either directly to the left or right of
/// the user, opposed to the user, or left or right of the slot that is opposing the user.
Adjacent = 0,
/// AdjacentAlly allows a move to target any Pokemon that is directly to the left or right of
/// the user.
AdjacentAlly,
/// AdjacentAllySelf allows a move to target any Pokemon that is either directly to the left or
/// right of the user, or the user itself.
AdjacentAllySelf,
/// AdjacentOpponent allows a move to target any Pokemon that is either the opponent, or directly
/// to the left or right of it.
AdjacentOpponent,
/// All makes the move target everything on the field.
All,
/// AllAdjacent makes the move target everything adjacent on the field.
AllAdjacent,
/// AllAdjacentOpponent makes the move target everything adjacent to the opponent, and the opponent.
AllAdjacentOpponent,
/// AllAlly targets all Pokemon on the same side as the user.
AllAlly,
/// AllOpponent targets all Pokemon on an opposing side from the user.
AllOpponent,
/// Any allows a move to target a single Pokemon, in any position.
Any,
/// RandomOpponent allows a move to target a single Pokemon, in a random position.
RandomOpponent,
/// SelfUse makes the move target the user itself.
SelfUse,
}
public class MoveData : HandleType
{
protected MoveData(FFIHandle handle) : base(handle) {}
public static MoveData Create(string name, TypeIdentifier moveType, MoveCategory category, byte basePower, byte accuracy,
byte baseUsages, MoveTarget target, sbyte priority, SecondaryEffect? secondaryEffect,
IEnumerable<string> flags)
{
var ptrArray = flags.Select(x => x.ToPtr()).ToArray();
var ptrToPtrArray = ptrArray.ArrayPtr();
var handle = Interface.move_data_new(name.ToPtr(), moveType, category, basePower, accuracy, baseUsages, target,
priority, secondaryEffect?.Handle ?? FFIHandle.Zero, ptrToPtrArray,
(ulong)ptrArray.Length);
return Resolver.Instance.ResolveMoveData(handle.Result().Resolve());
}
private string? _name;
public string Name => _name ??= Interface.move_data_name(Handle).Result().PtrString()!;
private TypeIdentifier? _type;
public TypeIdentifier Type => _type ??= Interface.move_data_move_type(Handle);
private byte? _basePower;
public byte BasePower => _basePower ??= Interface.move_data_base_power(Handle);
private MoveCategory? _category;
public MoveCategory Category => _category ??= Interface.move_data_category(Handle);
private byte? _accuracy;
public byte Accuracy => _accuracy ??= Interface.move_data_accuracy(Handle);
private byte? _baseUsages;
public byte BaseUsages => _baseUsages ??= Interface.move_data_base_usages(Handle);
private MoveTarget? _target;
public MoveTarget Target => _target ??= Interface.move_data_target(Handle);
private sbyte? _priority;
public sbyte Priority => _priority ??= Interface.move_data_priority(Handle);
private SecondaryEffect? _secondaryEffect;
public SecondaryEffect? SecondaryEffect
{
get
{
if (_secondaryEffect != null)
return _secondaryEffect;
var effect = Interface.move_data_secondary_effect(Handle);
if (effect.Handle == 0)
return null;
_secondaryEffect = Resolver.Instance.ResolveSecondaryEffect(effect.Resolve());
return _secondaryEffect;
}
}
public bool HasFlag(string flag)
{
return Interface.move_data_has_flag(Handle, flag.ToPtr()) == 1;
}
}
}