105 lines
5.0 KiB
C#
105 lines
5.0 KiB
C#
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using NUnit.Framework;
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using PkmnLibSharp.StaticData;
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namespace PkmnLibRSharpTests.StaticData
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{
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public class StatisticSetTests
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{
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[Test]
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public void ByteStatisticSet([Random(1)] byte hp, [Random(1)] byte attack, [Random(1)] byte defense,
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[Random(1)] byte specialAttack, [Random(1)] byte specialDefense, [Random(1)] byte speed)
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{
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using var set = new StatisticSet<byte>(hp, attack, defense, specialAttack, specialDefense, speed);
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Assert.AreEqual(set.HP, hp);
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Assert.AreEqual(set.Attack, attack);
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Assert.AreEqual(set.Defense, defense);
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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Assert.AreEqual(set.Speed, speed);
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}
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[Test]
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public void ByteStatisticSetModifying([Random(1)] byte hp, [Random(1)] byte attack, [Random(1)] byte defense,
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[Random(1)] byte specialAttack, [Random(1)] byte specialDefense, [Random(1)] byte speed)
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{
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using var set = new StatisticSet<byte>(0,0,0,0,0,0);
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set.HP = hp;
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Assert.AreEqual(set.HP, hp);
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set.Attack = attack;
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Assert.AreEqual(set.Attack, attack);
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set.Defense = defense;
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Assert.AreEqual(set.Defense, defense);
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set.SpecialAttack = specialAttack;
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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set.SpecialDefense = specialDefense;
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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set.Speed = speed;
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Assert.AreEqual(set.Speed, speed);
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}
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[Test]
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public void UShortStatisticSet([Random(1)] ushort hp, [Random(1)] ushort attack, [Random(1)] ushort defense,
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[Random(1)] ushort specialAttack, [Random(1)] ushort specialDefense, [Random(1)] ushort speed)
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{
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using var set = new StatisticSet<ushort>(hp, attack, defense, specialAttack, specialDefense, speed);
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Assert.AreEqual(set.HP, hp);
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Assert.AreEqual(set.Attack, attack);
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Assert.AreEqual(set.Defense, defense);
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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Assert.AreEqual(set.Speed, speed);
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}
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[Test]
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public void UintStatisticSet([Random(1)] uint hp, [Random(1)] uint attack, [Random(1)] uint defense,
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[Random(1)] uint specialAttack, [Random(1)] uint specialDefense, [Random(1)] uint speed)
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{
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using var set = new StatisticSet<uint>(hp, attack, defense, specialAttack, specialDefense, speed);
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Assert.AreEqual(set.HP, hp);
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Assert.AreEqual(set.Attack, attack);
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Assert.AreEqual(set.Defense, defense);
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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Assert.AreEqual(set.Speed, speed);
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}
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[Test]
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public void SbyteStatisticSet([Random(1)] sbyte hp, [Random(1)] sbyte attack, [Random(1)] sbyte defense,
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[Random(1)] sbyte specialAttack, [Random(1)] sbyte specialDefense, [Random(1)] sbyte speed)
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{
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using var set = new StatisticSet<sbyte>(hp, attack, defense, specialAttack, specialDefense, speed);
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Assert.AreEqual(set.HP, hp);
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Assert.AreEqual(set.Attack, attack);
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Assert.AreEqual(set.Defense, defense);
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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Assert.AreEqual(set.Speed, speed);
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}
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[Test]
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public void ShortStatisticSet([Random(1)] short hp, [Random(1)] short attack, [Random(1)] short defense,
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[Random(1)] short specialAttack, [Random(1)] short specialDefense, [Random(1)] short speed)
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{
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using var set = new StatisticSet<short>(hp, attack, defense, specialAttack, specialDefense, speed);
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Assert.AreEqual(set.HP, hp);
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Assert.AreEqual(set.Attack, attack);
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Assert.AreEqual(set.Defense, defense);
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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Assert.AreEqual(set.Speed, speed);
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}
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[Test]
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public void IntStatisticSet([Random(1)] int hp, [Random(1)] int attack, [Random(1)] int defense,
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[Random(1)] int specialAttack, [Random(1)] int specialDefense, [Random(1)] int speed)
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{
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using var set = new StatisticSet<int>(hp, attack, defense, specialAttack, specialDefense, speed);
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Assert.AreEqual(set.HP, hp);
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Assert.AreEqual(set.Attack, attack);
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Assert.AreEqual(set.Defense, defense);
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Assert.AreEqual(set.SpecialAttack, specialAttack);
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Assert.AreEqual(set.SpecialDefense, specialDefense);
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Assert.AreEqual(set.Speed, speed);
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}
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}
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}
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