from conans import ConanFile, CMake from conans.errors import ConanInvalidConfiguration class PkmnLibConan(ConanFile): name = "PkmnLib" license = "TODO" url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib" description = "The core implementation for turn based battling using creatures." settings = "os", "compiler" options = {"shared": [True, False], "script_handler": ["angelscript"]} default_options = {"shared": True, "script_handler": "angelscript"} generators = "cmake" exports_sources = "*" compiler = "clang" def build(self): cmake = CMake(self) cmake.configure() cmake.build() def package(self): self.copy("*.hpp", dst="include", src="src") self.copy("*.h", dst="include", src="src") self.copy("*.lib", dst="lib", keep_path=False) self.copy("*.dll", dst="bin", keep_path=False) self.copy("*.dylib*", dst="lib", keep_path=False) self.copy("*.so", dst="lib", keep_path=False) self.copy("*.a", dst="lib", keep_path=False) def imports(self): if self.settings.os == "Windows": self.copy("*.dll", "bin", "bin") def configure(self): if self.options.script_handler == "angelscript": self.options["AngelScript"].shared = True if self.settings.os == "Windows": self.options["AngelScript"].link_std_statically = True def requirements(self): self.requires("CreatureLib/bb9b9609a6e595ff8e6d4f4682b4be5b5e8d9d7e@creaturelib/master") if self.options.script_handler == "angelscript": self.requires("AngelScript/2.34@AngelScript/Deukhoofd") else: raise ConanInvalidConfiguration("Invalid Script Handler was specified: " + self.options.script_handler)