#ifndef PKMNLIB_SCRIPTRESOLVER_HPP #define PKMNLIB_SCRIPTRESOLVER_HPP #include #include "../EvolutionScript.hpp" namespace PkmnLib::Battling { class ScriptResolver : public CreatureLib::Battling::ScriptResolver { public: virtual ArbUt::OptionalBorrowedPtr LoadEvolutionScript(const ArbUt::StringView&) { return nullptr; }; }; } #endif // PKMNLIB_SCRIPTRESOLVER_HPP