#include "../../src/Battling/PkmnScript.hpp" #include "../Core.hpp" using namespace PkmnLib::Battling; export uint8_t PkmnLib_PkmnScript_ModifyCriticalStage(PkmnScript* script, CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage) { Try(script->ModifyCriticalStage(attack, target, hit, critStage);) }