#include "../../src/Battling/Battle/Battle.hpp" #include "../Core.hpp" using namespace PkmnLib::Battling; export_func uint8_t PkmnLib_Battle_Construct(Battle*& out, const BattleLibrary* library, CreatureLib::Battling::BattleParty* const* parties, size_t partiesCount, bool canFlee, uint8_t numberOfSides, uint8_t creaturesPerSide, uint_fast32_t randomSeed) { ArbUt::List partiesList(parties, parties + partiesCount); Try(out = new Battle(library, partiesList, canFlee, numberOfSides, creaturesPerSide, randomSeed)); } export_func void PkmnLib_Battle_Destruct(Battle* p) { p->~Battle(); } export_func uint8_t PkmnLib_Battle_SetWeather(Battle* p, const char* name) { Try(p->SetWeather(ArbUt::StringView(name))); }; export_func uint8_t PkmnLib_Battle_ClearWeather(Battle* p) { Try(p->ClearWeather()); }; export_func const char* PkmnLib_Battle_GetWeatherName(Battle* p) { return p->GetWeatherName().c_str(); }