#ifndef PKMNLIB_PKMNSCRIPT_HPP #define PKMNLIB_PKMNSCRIPT_HPP #include #include "Pokemon/Pokemon.hpp" namespace PkmnLib::Battling { class PkmnScript : public CreatureLib::Battling::Script { public: virtual void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage){}; }; } #endif // PKMNLIB_PKMNSCRIPT_HPP