#include "../../src/Battling/Library/ExperienceLibrary.hpp" #include "../Core.hpp" using namespace PkmnLib::Battling; export_func ExperienceLibrary* PkmnLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); } export_func uint8_t PkmnLib_ExperienceLibrary_HandleExperienceGain(ExperienceLibrary* p, CreatureLib::Battling::Creature* faintedMon, CreatureLib::Battling::Creature* const* opponents, size_t numberOfOpponents) { Try(p->HandleExperienceGain(faintedMon, std::unordered_set>( opponents, opponents + numberOfOpponents));) } export_func void PkmnLib_ExperienceLibrary_Destruct(ExperienceLibrary* p) { delete p; }