#ifdef TESTS_BUILD
#include "../../extern/catch.hpp"
#include "../../src/ScriptResolving/AngelScript/AngelScriptResolver.hpp"
#include "../TestLibrary/TestLibrary.hpp"

static std::unordered_map<const char*, const char*> _scripts =
    std::unordered_map<const char*, const char*>{{"testScript1", R"(
namespace Pokemon{
[Pokemon effect=testScript1]
class testScript1 {
    int add(int a, int b) {
        return a + b;
    }

    void testFunc2(const Species@ s){
        if (s.Name != "testSpecies2"){
            throw("err");
        }
    }
}
}
)"}};

TEST_CASE("Get a script resolver, initialize it, then delete it") {
    auto lib = PkmnLib::Battling::BattleLibrary::CreateScriptResolver();
    lib->Initialize(TestLibrary::GetLibrary());
    delete lib;
}

TEST_CASE("Get a script resolver, set script load function, load script, then build module") {
    auto lib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    lib->Initialize(TestLibrary::GetLibrary());
    lib->CreateScript("testScript1", _scripts["testScript1"]);
    lib->FinalizeModule();
    delete lib;
}

TEST_CASE("Build script resolver, then create object") {
    auto lib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    lib->Initialize(TestLibrary::GetLibrary());
    lib->CreateScript("testScript1", _scripts["testScript1"]);
    lib->FinalizeModule();

    auto obj = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);

    delete obj;
    delete lib;
}

TEST_CASE("Build script resolver, create object, invoke addition method") {
    auto lib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    lib->Initialize(TestLibrary::GetLibrary());
    lib->CreateScript("testScript1", _scripts["testScript1"]);
    lib->FinalizeModule();

    auto obj = dynamic_cast<AngelScriptScript*>(lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
    REQUIRE(obj != nullptr);
    auto ctxPool = obj->GetContextPool();
    auto ctx = ctxPool->RequestContext();

    auto func = obj->PrepareMethod("add"_cnc, ctx);
    REQUIRE(func != nullptr);

    ctx->SetArgDWord(0, 5);
    ctx->SetArgDWord(1, 100);

    auto result = ctx->Execute();
    if (result == asEXECUTION_EXCEPTION) {
        FAIL(ctx->GetExceptionString());
    }
    CHECK(result == asEXECUTION_FINISHED);

    auto returnValue = ctx->GetReturnDWord();
    REQUIRE(returnValue == 105);

    ctxPool->ReturnContextToPool(ctx);
    delete obj;
    delete lib;
}

TEST_CASE("Get a script resolver, save the byte code to memory, create new script resolver from it") {
    auto originLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    originLib->Initialize(TestLibrary::GetLibrary());
    originLib->CreateScript("testScript1", _scripts["testScript1"]);
    originLib->FinalizeModule();
    size_t size;
    auto byteCode = originLib->WriteByteCodeToMemory(size);

    auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    newLib->Initialize(TestLibrary::GetLibrary());
    newLib->LoadByteCodeFromMemory(byteCode, size);
    auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
    REQUIRE(obj != nullptr);
    delete obj;
    delete originLib;
    delete newLib;
    free(byteCode);
}

TEST_CASE("Get a script resolver, save the byte code to file, create new script resolver from it") {
    auto originLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    originLib->Initialize(TestLibrary::GetLibrary());
    originLib->CreateScript("testScript1", _scripts["testScript1"]);
    originLib->FinalizeModule();
    originLib->WriteByteCodeToFile("foo.bin");
    auto newLib = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
    newLib->Initialize(TestLibrary::GetLibrary());
    newLib->LoadByteCodeFromFile("foo.bin");
    auto obj = dynamic_cast<AngelScriptScript*>(newLib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
    REQUIRE(obj != nullptr);
    delete obj;
    delete originLib;
    delete newLib;
    remove("foo.bin");
}

#endif