#include "CreatePokemon.hpp" #include "../../Library/Statistic.hpp" PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::RandomizeIndividualValues(CreatureLib::Core::Random rand) { _ivHp = rand.Get(0, 32); _ivAttack = rand.Get(0, 32); _ivDefense = rand.Get(0, 32); _ivSpAtt = rand.Get(0, 32); _ivSpDef = rand.Get(0, 32); _ivSpeed = rand.Get(0, 32); return this; } PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::SetIndividualValue(CreatureLib::Core::Statistic stat, uint8_t value) { switch (stat) { case PkmnLib::Library::Statistic::HealthPoints: _ivHp = value; break; case PkmnLib::Library::Statistic::PhysicalAttack: _ivAttack = value; break; case PkmnLib::Library::Statistic::PhysicalDefense: _ivDefense = value; break; case PkmnLib::Library::Statistic::SpecialAttack: _ivSpAtt = value; break; case PkmnLib::Library::Statistic::SpecialDefense: _ivSpDef = value; break; case PkmnLib::Library::Statistic::Speed: _ivSpeed = value; break; } return this; } PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::SetEffortValue(CreatureLib::Core::Statistic stat, uint8_t value) { switch (stat) { case PkmnLib::Library::Statistic::HealthPoints: _evHp = value; break; case PkmnLib::Library::Statistic::PhysicalAttack: _evAttack = value; break; case PkmnLib::Library::Statistic::PhysicalDefense: _evDefense = value; break; case PkmnLib::Library::Statistic::SpecialAttack: _evSpAtt = value; break; case PkmnLib::Library::Statistic::SpecialDefense: _evSpDef = value; break; case PkmnLib::Library::Statistic::Speed: _evSpeed = value; break; } return this; } PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() { auto rand = CreatureLib::Core::Random(); auto species = this->_library->GetSpeciesLibrary()->GetPkmnSpecies(this->_species); auto forme = species->GetForme(this->_variant); int8_t ability; if (this->_ability.empty()) { ability = forme->GetRandomTalent(&rand); } else { ability = forme->GetTalentIndex(this->_ability); } auto identifier = this->_identifier; if (identifier == 0) { identifier = rand.Get(); } auto gender = this->_gender; if (gender == static_cast(-1)) { gender = species->GetRandomGender(rand); } const Library::Item* heldItem = nullptr; if (!this->_heldItem.empty()) { heldItem = _library->GetItemLibrary()->GetItem(this->_heldItem); } auto experience = _library->GetGrowthRateLibrary()->CalculateExperience(species->GetGrowthRate(), _level); auto attacks = std::vector(_attacks.size()); for (size_t i = 0; i < attacks.size(); i++) { auto kv = _attacks[i]; attacks[i] = new LearnedMove(std::get<0>(kv), std::get<1>(kv)); } auto ivs = CreatureLib::Core::StatisticSet(_ivHp, _ivAttack, _ivDefense, _ivSpAtt, _ivSpDef, _ivSpeed); auto evs = CreatureLib::Core::StatisticSet(_evHp, _evAttack, _evDefense, _evSpAtt, _evSpDef, _evSpeed); return new Pokemon(_library, species, forme, _level, experience, identifier, gender, _coloring, heldItem, _nickname, ability, attacks, ivs, evs); }