#include "RegisterBattleLibrary.hpp" #include #include "../../../../Battling/Library/BattleLibrary.hpp" void RegisterBattleLibrary::Register(asIScriptEngine* engine) { RegisterDamageLibrary(engine); RegisterLibrary(engine); } void RegisterBattleLibrary::RegisterDamageLibrary(asIScriptEngine* engine) { [[maybe_unused]] int r = engine->RegisterObjectType("DamageLibrary", 0, asOBJ_REF | asOBJ_NOCOUNT); assert(r >= 0); r = engine->RegisterObjectMethod("DamageLibrary", "int GetDamage() const", asMETHOD(PkmnLib::Battling::DamageLibrary, GetDamage), asCALL_THISCALL); assert(r >= 0); } void RegisterBattleLibrary::RegisterLibrary(asIScriptEngine* engine) { [[maybe_unused]] int r = engine->RegisterObjectType("BattleLibrary", 0, asOBJ_REF | asOBJ_NOCOUNT); assert(r >= 0); r = engine->RegisterObjectMethod("BattleLibrary", "const LibrarySettings@ get_Settings() const property", asMETHOD(PkmnLib::Battling::BattleLibrary, GetSettings), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("BattleLibrary", "const StaticLibrary@ get_StaticLibrary() const property", asMETHOD(PkmnLib::Battling::BattleLibrary, GetStaticLib), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("BattleLibrary", "const SpeciesLibrary@ get_SpeciesLibrary() const property", asMETHOD(PkmnLib::Battling::BattleLibrary, GetSpeciesLibrary), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("BattleLibrary", "const MoveLibrary@ get_MoveLibrary() const property", asMETHOD(PkmnLib::Battling::BattleLibrary, GetMoveLibrary), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("BattleLibrary", "const ItemLibrary@ get_ItemLibrary() const property", asMETHOD(PkmnLib::Battling::BattleLibrary, GetItemLibrary), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("BattleLibrary", "const DamageLibrary@ get_DamageLibrary() const property", asMETHOD(PkmnLib::Battling::BattleLibrary, GetDamageLibrary), asCALL_THISCALL); assert(r >= 0); }