#include "../../src/Library/Species/PokemonForme.hpp"
#include "../../src/Library/Species/LearnableMoves.hpp"
#include "../Core.hpp"
using namespace PkmnLib::Library;

export PokemonForme* PkmnLib_PokemonForme_Construct(const char* name, float height, float weight,
                                                    uint32_t baseExperience, uint8_t types[], size_t typeLength,
                                                    uint16_t baseHealth, uint16_t baseAttack, uint16_t baseDefense,
                                                    uint16_t baseMagicalAttack, uint16_t baseMagicalDefense,
                                                    uint16_t baseSpeed, const char* talents[], size_t talentsLength,
                                                    const char* secretTalents[], size_t secretTalentsLength,
                                                    const LearnableMoves* attacks, const char* flags[],
                                                    size_t flagsCount) {

    std::unordered_set<uint32_t> conversedFlags(flagsCount);
    for (size_t i = 0; i < flagsCount; i++) {
        conversedFlags.insert(ArbUt::StringView::CalculateHash(flags[i]));
    }

    auto talentsWrapped = ArbUt::List<ArbUt::StringView>(talentsLength);
    for (size_t i = 0; i < talentsLength; i++) {
        talentsWrapped.Append(ArbUt::StringView(talents[i]));
    }
    auto secretTalentsWrapped = ArbUt::List<ArbUt::StringView>(secretTalentsLength);
    for (size_t i = 0; i < secretTalentsLength; i++) {
        secretTalentsWrapped.Append(ArbUt::StringView(secretTalents[i]));
    }

    return new PokemonForme(ArbUt::StringView(name), height, weight, baseExperience,
                            ArbUt::List<uint8_t>(types, types + typeLength),
                            CreatureLib::Library::StatisticSet<uint16_t>(
                                baseHealth, baseAttack, baseDefense, baseMagicalAttack, baseMagicalDefense, baseSpeed),
                            talentsWrapped, secretTalentsWrapped, attacks, conversedFlags);
}