from conans import ConanFile, CMake class PkmnLibConan(ConanFile): name = "PkmnLib" license = "TODO" url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib" description = "The core implementation for turn based battling using creatures." settings = "os", "compiler" options = {"shared": [True, False]} default_options = {"shared": True} generators = "cmake" exports_sources = "*" compiler = "clang" requires = "CreatureLib/dd8d4d738d3574933c8f071220028d0088fbb326@creaturelib/master" def build(self): cmake = CMake(self) cmake.configure() cmake.build() # Explicit way: # self.run('cmake "%s/src" %s' % (self.source_folder, cmake.command_line)) # self.run("cmake --build . %s" % cmake.build_config) def package(self): self.copy("*.hpp", dst="include", src="src") self.copy("*.lib", dst="lib", keep_path=False) self.copy("*.dll", dst="bin", keep_path=False) self.copy("*.dylib*", dst="lib", keep_path=False) self.copy("*.so", dst="lib", keep_path=False) self.copy("*.a", dst="lib", keep_path=False) def imports(self): if self.settings.os == "Windows": self.copy("*.dll", "bin", "bin")