PkmnLib.NET/PkmnLib.Dynamic/Models/BattleRandom.cs

13 lines
454 B
C#

using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models;
public interface IBattleRandom : IRandom
{
/// <summary>
/// Gets whether or not a move triggers its secondary effect. This takes its chance, and
/// rolls whether it triggers. As a side effect this run scripts to allow modifying this random
/// chance.
/// </summary>
bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber);
}