PkmnLib.NET/PkmnLib.Dynamic/ScriptHandling/ScriptSet.cs

146 lines
4.1 KiB
C#

using System.Collections;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.ScriptHandling;
/// <summary>
/// A script set is a collection of scripts that can be accessed by a key.
/// We can add, remove, and clear scripts from the set.
/// This is generally used for volatile scripts.
/// </summary>
public interface IScriptSet : IEnumerable<ScriptContainer>
{
/// <summary>
/// Adds a script to the set. If the script with that name already exists in this set, this
/// makes that script stack instead. The return value here is that script.
/// </summary>
ScriptContainer Add(Script script);
/// <summary>
/// Adds a script with a name to the set. If the script with that name already exists in this
/// set, this makes that script stack instead. The return value here is that script.
/// </summary>
ScriptContainer? StackOrAdd(StringKey scriptKey, Func<Script> instantiation);
/// <summary>
/// Gets a script from the set using its unique name.
/// </summary>
ScriptContainer? Get(StringKey scriptKey);
/// <summary>
/// Removes a script from the set using its unique name.
/// </summary>
void Remove(StringKey scriptKey);
/// <summary>
/// Clears all scripts from the set.
/// </summary>
void Clear();
/// <summary>
/// Checks if the set has a script with the given name.
/// </summary>
bool Contains(StringKey scriptKey);
/// <summary>
/// Gets a script from the set at a specific index.
/// </summary>
ScriptContainer At(int index);
/// <summary>
/// Gets the number of scripts in the set.
/// </summary>
int Count { get; }
/// <summary>
/// Gets the names of all scripts in the set.
/// </summary>
IEnumerable<StringKey> GetScriptNames();
}
/// <inheritdoc cref="IScriptSet"/>
public class ScriptSet : IScriptSet
{
private readonly List<ScriptContainer> _scripts = [];
/// <inheritdoc />
public IEnumerator<ScriptContainer> GetEnumerator() => _scripts.GetEnumerator();
/// <inheritdoc />
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <inheritdoc />
public ScriptContainer Add(Script script)
{
var existing = _scripts.FirstOrDefault(s => s.Script?.Name == script.Name);
if (existing != null)
{
existing.Script!.Stack();
return existing;
}
var container = new ScriptContainer(script);
_scripts.Add(container);
return container;
}
/// <inheritdoc />
public ScriptContainer? StackOrAdd(StringKey scriptKey, Func<Script?> instantiation)
{
var existing = _scripts.FirstOrDefault(s => s.Script?.Name == scriptKey);
if (existing != null)
{
existing.Script!.Stack();
return existing;
}
var script = instantiation();
if (script is null)
return null;
var container = new ScriptContainer(script);
_scripts.Add(container);
return container;
}
/// <inheritdoc />
public ScriptContainer? Get(StringKey scriptKey) => _scripts.FirstOrDefault(s => s.Script?.Name == scriptKey);
/// <inheritdoc />
public void Remove(StringKey scriptKey)
{
var script = _scripts.FirstOrDefault(s => s.Script?.Name == scriptKey);
if (script is null)
return;
_scripts.Remove(script);
}
/// <inheritdoc />
public void Clear()
{
foreach (var script in _scripts)
{
if (!script.IsEmpty)
{
script.Script.OnRemove();
script.Script.MarkForDeletion();
}
}
_scripts.Clear();
}
/// <inheritdoc />
public bool Contains(StringKey scriptKey) => _scripts.Any(s => s.Script?.Name == scriptKey);
/// <inheritdoc />
public ScriptContainer At(int index) => _scripts[index];
/// <inheritdoc />
public int Count => _scripts.Count;
/// <inheritdoc />
public IEnumerable<StringKey> GetScriptNames() =>
_scripts
.Select(x => x.Script)
.WhereNotNull()
.Select(s => s.Name);
}