PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Side/AuroraVeilEffect.cs

73 lines
3.0 KiB
C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
/// <summary>
/// This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
/// </summary>
/// <remarks>
/// Aurora Veil reduces the damage done to the user by physical and special moves for five turns by half; in battles
/// beside Single Battles, Aurora Veil protects the user and all allies, but only reduces damage by (roughly) a third
/// rather than half (specifically, with a multiplier of 2732/4096). It does not reduce damage done by self-inflicted
/// confusion damage, critical hits, or moves that deal direct damage. Aurora Veil can only be used during hail or snow,
/// but the effect remains even after hail or snow ends; Cloud Nine and Air Lock will cause Aurora Veil to fail even if
/// it is hailing or snowing.
/// <br/>
/// While it can be active at the same time as Reflect and Light Screen, the damage reduction effects do not stack.
/// Aurora Veil is removed from a Pokémon's side of the field if it is hit by Brick Break, Defog, Psychic Fangs, or
/// Raging Bull, or if a Pokémon with Screen Cleaner is sent out. Pokémon with the Ability Infiltrator ignore the effects
/// of Aurora Veil when attacking.
/// <br/>
/// If a Light Clay is held when Aurora Veil is used, it will extend the duration of Aurora Veil from 5 to 8 turns.
/// </remarks>
[Script(ScriptCategory.Side, "aurora_veil")]
public class AuroraVeilEffect : Script
{
public int NumberOfTurns { get; set; }
private AuroraVeilEffect(){}
public AuroraVeilEffect(int numberOfTurns)
{
NumberOfTurns = numberOfTurns;
}
/// <inheritdoc />
public override void OnEndTurn()
{
if (NumberOfTurns > 0)
NumberOfTurns--;
if (NumberOfTurns == 0)
RemoveSelf();
}
/// <inheritdoc />
public override void ChangeIncomingDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
var hitData = move.GetHitData(target, hit);
if (hitData.IsCritical)
return;
if (move.User.BattleData?.SideIndex == target.BattleData?.SideIndex)
return;
var targetSide = target.BattleData?.SideIndex;
if (targetSide == null)
return;
var side = move.User.BattleData!.Battle.Sides[targetSide.Value];
switch (move.UseMove.Category)
{
case MoveCategory.Physical when
side.VolatileScripts.Contains(ScriptUtils.ResolveName<ReflectEffect>()):
case MoveCategory.Special when
side.VolatileScripts.Contains(ScriptUtils.ResolveName<LightScreenEffect>()):
return;
}
var modifier = 0.5f;
if (target.BattleData!.Battle.PositionsPerSide > 1)
modifier = 2732f / 4096f;
damage = (uint)(damage * modifier);
}
}