30 lines
969 B
C#
30 lines
969 B
C#
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "fire_fang")]
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public class FireFang : Script
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var battleData = target.BattleData;
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if (battleData == null)
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return;
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var random = battleData.Battle.Random;
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if (random.EffectChance(10, move, target, hit))
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{
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target.SetStatus("burned");
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}
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// It also has an independent 10% chance of causing the target to flinch, if the user attacks before the target.
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var choiceQueue = battleData.Battle.ChoiceQueue;
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if (choiceQueue?.FirstOrDefault(x => x.User == target) != null)
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{
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if (random.EffectChance(10, move, target, hit))
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{
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target.Volatile.Add(new FlinchEffect());
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}
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}
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}
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} |