1185 lines
35 KiB
C#
1185 lines
35 KiB
C#
using JetBrains.Annotations;
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using PkmnLib.Dynamic.Events;
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using PkmnLib.Dynamic.Libraries;
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using PkmnLib.Dynamic.Models.Serialized;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Static;
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using PkmnLib.Static.Species;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dynamic.Models;
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/// <summary>
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/// The data of a Pokemon.
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/// </summary>
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public interface IPokemon : IScriptSource, IDeepCloneable
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{
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/// <summary>
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/// The library data of the Pokemon.
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/// </summary>
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IDynamicLibrary Library { get; }
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/// <summary>
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/// The species of the Pokemon.
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/// </summary>
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ISpecies Species { get; }
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/// <summary>
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/// The form of the Pokemon.
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/// </summary>
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IForm Form { get; }
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/// <summary>
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/// An optional display species of the Pokemon. If this is set, the client should display this
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/// species. An example of usage for this is the Illusion ability.
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/// </summary>
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ISpecies? DisplaySpecies { get; }
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/// <summary>
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/// An optional display form of the Pokemon. If this is set, the client should display this
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/// form. An example of usage for this is the Illusion ability.
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/// </summary>
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IForm? DisplayForm { get; }
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/// <summary>
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/// The current level of the Pokemon.
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/// </summary>
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LevelInt Level { get; }
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/// <summary>
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/// The amount of experience of the Pokemon.
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/// </summary>
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uint Experience { get; }
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/// <summary>
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/// Increases the experience of the Pokemon. Returns whether any experience was gained.
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/// </summary>
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bool AddExperience(uint experience);
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/// <summary>
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/// The personality value of the Pokemon.
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/// </summary>
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uint PersonalityValue { get; }
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/// <summary>
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/// The gender of the Pokemon.
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/// </summary>
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Gender Gender { get; }
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/// <summary>
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/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
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/// currently not used, and can be used for other implementations.
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/// </summary>
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byte Coloring { get; }
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/// <summary>
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/// Whether the Pokemon is shiny.
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/// </summary>
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bool IsShiny { get; }
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/// <summary>
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/// The held item of the Pokemon.
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/// </summary>
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IItem? HeldItem { get; }
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/// <summary>
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/// The remaining health points of the Pokemon.
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/// </summary>
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uint CurrentHealth { get; }
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/// <summary>
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/// The weight of the Pokemon in kilograms.
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/// </summary>
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float WeightInKg { get; set; }
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/// <summary>
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/// Sets the weight of the Pokémon in kilograms. Returns whether the weight was changed.
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/// </summary>
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/// <param name="weightInKg">The new weight in kilograms</param>
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/// <returns></returns>
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public bool ChangeWeightInKgBy(float weightInKg);
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/// <summary>
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/// The height of the Pokémon in meters.
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/// </summary>
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float HeightInMeters { get; set; }
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/// <summary>
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/// The happiness of the Pokemon. Also known as friendship.
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/// </summary>
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byte Happiness { get; }
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/// <summary>
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/// The stats of the Pokemon when disregarding any stat boosts.
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/// </summary>
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StatisticSet<uint> FlatStats { get; }
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/// <summary>
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/// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below
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/// -6.
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/// </summary>
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StatBoostStatisticSet StatBoost { get; }
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/// <summary>
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/// The stats of the Pokemon including the stat boosts
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/// </summary>
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StatisticSet<uint> BoostedStats { get; }
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/// <summary>
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/// The maximum health of the Pokemon.
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/// </summary>
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uint MaxHealth { get; }
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/// <summary>
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/// The individual values of the Pokemon.
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/// </summary>
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IndividualValueStatisticSet IndividualValues { get; }
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/// <summary>
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/// The effort values of the Pokemon.
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/// </summary>
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EffortValueStatisticSet EffortValues { get; }
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/// <summary>
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/// The nature of the Pokemon.
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/// </summary>
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INature Nature { get; }
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/// <summary>
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/// An optional nickname of the Pokemon.
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/// </summary>
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string? Nickname { get; }
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/// <summary>
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/// An index of the ability to find the actual ability on the form.
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/// </summary>
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AbilityIndex AbilityIndex { get; }
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/// <summary>
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/// An ability can be overriden to an arbitrary ability. This is for example used for the Mummy
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/// ability.
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/// </summary>
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IAbility? OverrideAbility { get; }
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/// <summary>
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/// If in battle, we have additional data.
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/// </summary>
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IPokemonBattleData? BattleData { get; }
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/// <summary>
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/// The moves the Pokemon has learned. This is of a set length of <see cref="Const.MovesCount"/>. Empty move slots
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/// are null.
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/// </summary>
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IReadOnlyList<ILearnedMove?> Moves { get; }
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/// <summary>
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/// Checks whether the Pokemon has a specific move in its current moveset.
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/// </summary>
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bool HasMove(StringKey moveName);
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/// <summary>
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/// Swaps two moves of the Pokemon.
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/// </summary>
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void SwapMoves(byte index1, byte index2);
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/// <summary>
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/// Whether or not the Pokemon is allowed to gain experience.
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/// </summary>
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bool AllowedExperience { get; }
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/// <summary>
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/// The current types of the Pokemon.
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/// </summary>
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IReadOnlyList<TypeIdentifier> Types { get; }
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/// <summary>
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/// Whether or not this Pokemon is an egg.
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/// </summary>
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bool IsEgg { get; }
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/// <summary>
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/// Whether or not this Pokemon was caught this battle.
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/// </summary>
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bool IsCaught { get; }
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public void MarkAsCaught();
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/// <summary>
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/// The script for the held item.
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/// </summary>
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ScriptContainer HeldItemTriggerScript { get; }
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/// <summary>
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/// The script for the ability.
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/// </summary>
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ScriptContainer AbilityScript { get; }
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/// <summary>
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/// The script for the status.
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/// </summary>
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ScriptContainer StatusScript { get; }
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/// <summary>
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/// The volatile status scripts of the Pokemon.
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/// </summary>
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IScriptSet Volatile { get; }
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/// <summary>
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/// Checks whether the Pokemon is holding an item with a specific name.
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/// </summary>
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bool HasHeldItem(StringKey itemName);
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/// <summary>
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/// Changes the held item of the Pokemon. Returns the previously held item.
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/// </summary>
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[MustUseReturnValue]
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IItem? SetHeldItem(IItem? item);
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/// <summary>
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/// Removes the held item from the Pokemon. Returns the previously held item.
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/// </summary>
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[MustUseReturnValue]
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IItem? RemoveHeldItem();
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/// <summary>
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/// Makes the Pokemon uses its held item. Returns whether the item was consumed.
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/// </summary>
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bool ConsumeHeldItem();
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/// <summary>
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/// Change a boosted stat by a certain amount.
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/// </summary>
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/// <param name="stat">The stat to be changed</param>
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/// <param name="change">The amount to change the stat by</param>
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/// <param name="selfInflicted">Whether the change was self-inflicted. This can be relevant in scripts.</param>
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/// <param name="batchId">The event batch ID this change is a part of. This is relevant for visual handling</param>
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bool ChangeStatBoost(Statistic stat, sbyte change, bool selfInflicted, EventBatchId batchId = default);
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/// <summary>
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/// Suppresses the ability of the Pokémon.
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/// </summary>
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public void SuppressAbility();
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/// <summary>
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/// Returns the currently active ability.
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/// </summary>
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IAbility? ActiveAbility { get; }
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/// <summary>
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/// Calculates the flat stats on the Pokemon. This should be called when for example the base
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/// stats, level, nature, IV, or EV changes. This has a side effect of recalculating the boosted
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/// stats, as those depend on the flat stats.
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/// </summary>
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void RecalculateFlatStats();
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/// <summary>
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/// Calculates the boosted stats on the Pokemon, _without_ recalculating the flat stats.
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/// This should be called when a stat boost changes.
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/// </summary>
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void RecalculateBoostedStats();
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/// <summary>
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/// Change the species of the Pokemon.
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/// </summary>
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void ChangeSpecies(ISpecies species, IForm form);
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/// <summary>
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/// Change the form of the Pokemon.
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/// </summary>
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void ChangeForm(IForm form, EventBatchId batchId = default);
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/// <summary>
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/// Whether the Pokemon is useable in a battle.
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/// </summary>
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bool IsUsable { get; }
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/// <summary>
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/// Whether the Pokemon is fainted.
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/// </summary>
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bool IsFainted { get; }
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/// <summary>
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/// Damages the Pokemon by a certain amount of damage, from a damage source.
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/// </summary>
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void Damage(uint damage, DamageSource source, EventBatchId batchId = default);
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/// <summary>
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/// Heals the Pokemon by a specific amount. Unless allow_revive is set to true, this will not
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/// heal if the Pokemon has 0 health. If the amount healed is 0, this will return false.
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/// </summary>
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bool Heal(uint heal, bool allowRevive = false);
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/// <summary>
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/// Restores all PP of the Pokemon.
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/// </summary>
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void RestoreAllPP();
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/// <summary>
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/// Learn a move by name.
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/// </summary>
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void LearnMove(StringKey moveName, MoveLearnMethod method, byte index);
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/// <summary>
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/// Checks whether the Pokémon has a specific non-volatile status.
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/// </summary>
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bool HasStatus(StringKey status);
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/// <summary>
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/// Adds a non-volatile status to the Pokemon.
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/// </summary>
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void SetStatus(StringKey status);
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/// <summary>
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/// Removes the current non-volatile status from the Pokemon.
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/// </summary>
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void ClearStatus();
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/// <summary>
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/// Modifies the level by a certain amount
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/// </summary>
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void ChangeLevelBy(int change);
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/// <summary>
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/// Sets the current battle the Pokémon is in.
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/// </summary>
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void SetBattleData(IBattle battle, byte sideIndex);
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/// <summary>
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/// Sets whether the Pokémon is on the battlefield.
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/// </summary>
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void SetOnBattlefield(bool onBattleField);
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/// <summary>
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/// Sets the position the Pokémon has within its side.
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/// </summary>
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/// <param name="position"></param>
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void SetBattleSidePosition(byte position);
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/// <summary>
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/// Marks a Pokemon as seen in the battle.
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/// </summary>
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void MarkOpponentAsSeen(IPokemon pokemon);
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/// <summary>
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/// Removes a type from the Pokémon. Returns whether the type was removed.
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/// </summary>
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bool RemoveType(TypeIdentifier type);
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/// <summary>
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/// Adds a type to the Pokémon. Returns whether the type was added. It will not add the type if
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/// the Pokémon already has it.
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/// </summary>
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bool AddType(TypeIdentifier type);
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/// <summary>
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/// Replace the types of the Pokémon with the provided types.
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/// </summary>
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void SetTypes(IReadOnlyList<TypeIdentifier> types);
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void ChangeAbility(IAbility ability);
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/// <summary>
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/// Converts the data structure to a serializable format.
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/// </summary>
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SerializedPokemon Serialize();
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}
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/// <summary>
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/// The data of the Pokémon related to being in a battle.
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/// This is only set when the Pokémon is on the field in a battle.
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/// </summary>
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public interface IPokemonBattleData : IDeepCloneable
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{
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/// <summary>
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/// The battle the Pokémon is in.
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/// </summary>
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IBattle Battle { get; internal set; }
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/// <summary>
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/// The index of the side of the Pokémon
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/// </summary>
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byte SideIndex { get; internal set; }
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/// <summary>
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/// The index of the position of the Pokémon on the field
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/// </summary>
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byte Position { get; internal set; }
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/// <summary>
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/// A list of opponents the Pokémon has seen this battle.
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/// </summary>
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IReadOnlyList<IPokemon> SeenOpponents { get; }
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/// <summary>
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/// Whether the Pokémon is on the battlefield.
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/// </summary>
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bool IsOnBattlefield { get; internal set; }
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/// <summary>
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/// Adds an opponent to the list of seen opponents.
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/// </summary>
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void MarkOpponentAsSeen(IPokemon opponent);
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/// <summary>
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/// A list of items the Pokémon has consumed this battle.
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/// </summary>
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IReadOnlyList<IItem> ConsumedItems { get; }
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/// <summary>
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/// Marks an item as consumed.
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/// </summary>
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void MarkItemAsConsumed(IItem itemName);
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uint SwitchInTurn { get; internal set; }
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}
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/// <inheritdoc cref="IPokemon"/>
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public class PokemonImpl : ScriptSource, IPokemon
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{
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/// <inheritdoc cref="PokemonImpl"/>
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public PokemonImpl(IDynamicLibrary library, ISpecies species, IForm form, AbilityIndex abilityIndex, LevelInt level,
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uint personalityValue, Gender gender, byte coloring, StringKey natureName)
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{
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Library = library;
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Species = species;
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Form = form;
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AbilityIndex = abilityIndex;
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Level = level;
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PersonalityValue = personalityValue;
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Gender = gender;
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Coloring = coloring;
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Types = form.Types.ToList();
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Experience = library.StaticLibrary.GrowthRates.CalculateExperience(species.GrowthRate, level);
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WeightInKg = form.Weight;
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HeightInMeters = form.Height;
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Happiness = species.BaseHappiness;
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if (!library.StaticLibrary.Natures.TryGet(natureName, out var nature))
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throw new KeyNotFoundException($"Nature {natureName} not found.");
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Nature = nature;
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RecalculateFlatStats();
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CurrentHealth = BoostedStats.Hp;
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}
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public PokemonImpl(IDynamicLibrary library, SerializedPokemon serializedPokemon)
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{
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Library = library;
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if (!library.StaticLibrary.Species.TryGet(serializedPokemon.Species, out var species))
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throw new KeyNotFoundException($"Species {serializedPokemon.Species} not found.");
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Species = species;
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if (!species.TryGetForm(serializedPokemon.Form, out var form))
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throw new KeyNotFoundException($"Form {serializedPokemon.Form} not found on species {species.Name}.");
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Form = form;
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Level = serializedPokemon.Level;
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Experience = serializedPokemon.Experience;
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PersonalityValue = serializedPokemon.PersonalityValue;
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Gender = serializedPokemon.Gender;
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Coloring = serializedPokemon.Coloring;
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if (serializedPokemon.HeldItem != null)
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{
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if (!library.StaticLibrary.Items.TryGet(serializedPokemon.HeldItem, out var item))
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throw new KeyNotFoundException($"Item {serializedPokemon.HeldItem} not found.");
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HeldItem = item;
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}
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CurrentHealth = serializedPokemon.CurrentHealth;
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WeightInKg = form.Weight;
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HeightInMeters = form.Height;
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Happiness = serializedPokemon.Happiness;
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IndividualValues = serializedPokemon.IndividualValues.ToIndividualValueStatisticSet();
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EffortValues = serializedPokemon.EffortValues.ToEffortValueStatisticSet();
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if (!library.StaticLibrary.Natures.TryGet(serializedPokemon.Nature, out var nature))
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throw new KeyNotFoundException($"Nature {serializedPokemon.Nature} not found.");
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Nature = nature;
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Nickname = serializedPokemon.Nickname;
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if (!library.StaticLibrary.Abilities.TryGet(serializedPokemon.Ability, out var ability))
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throw new KeyNotFoundException($"Ability {serializedPokemon.Ability} not found.");
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AbilityIndex = form.FindAbilityIndex(ability) ??
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throw new KeyNotFoundException(
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$"Ability {ability.Name} not found on species {species.Name} form {form.Name}.");
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_learnedMoves = serializedPokemon.Moves.Select(move =>
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{
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if (move == null)
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return null;
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if (!library.StaticLibrary.Moves.TryGet(move.MoveName, out var moveData))
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throw new KeyNotFoundException($"Move {move.MoveName} not found");
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return new LearnedMoveImpl(moveData, move.LearnMethod, move.CurrentPp);
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}).ToArray();
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AllowedExperience = serializedPokemon.AllowedExperience;
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IsEgg = serializedPokemon.IsEgg;
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Types = form.Types;
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RecalculateFlatStats();
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if (serializedPokemon.Status != null)
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{
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if (!library.ScriptResolver.TryResolve(ScriptCategory.Status, serializedPokemon.Status, null,
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out var statusScript))
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throw new KeyNotFoundException($"Status script {serializedPokemon.Status} not found");
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StatusScript.Set(statusScript);
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}
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}
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/// <inheritdoc />
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public IDynamicLibrary Library { get; }
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/// <inheritdoc />
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public ISpecies Species { get; }
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/// <inheritdoc />
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public IForm Form { get; private set; }
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/// <inheritdoc />
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public ISpecies? DisplaySpecies { get; set; }
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/// <inheritdoc />
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public IForm? DisplayForm { get; set; }
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/// <inheritdoc />
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public LevelInt Level { get; private set; }
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/// <inheritdoc />
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public uint Experience { get; private set; }
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/// <inheritdoc />
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public bool AddExperience(uint experience)
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{
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if (!AllowedExperience)
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return false;
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var maxLevel = Library.StaticLibrary.Settings.MaxLevel;
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if (Level >= maxLevel)
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return false;
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var oldLevel = Level;
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var oldExperience = Experience;
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Experience += experience;
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var batchId = new EventBatchId();
|
|
BattleData?.Battle.EventHook.Invoke(new ExperienceGainEvent(this, oldExperience, Experience)
|
|
{
|
|
BatchId = batchId,
|
|
});
|
|
|
|
var newLevel = Library.StaticLibrary.GrowthRates.CalculateLevel(Species.GrowthRate, Experience);
|
|
if (newLevel > Level)
|
|
{
|
|
Level = newLevel;
|
|
RecalculateFlatStats();
|
|
BattleData?.Battle.EventHook.Invoke(new LevelUpEvent(this, oldLevel, Level)
|
|
{
|
|
BatchId = batchId,
|
|
});
|
|
|
|
if (newLevel >= maxLevel)
|
|
{
|
|
Experience = Library.StaticLibrary.GrowthRates.CalculateExperience(Species.GrowthRate, maxLevel);
|
|
}
|
|
}
|
|
|
|
return oldExperience != Experience;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public uint PersonalityValue { get; }
|
|
|
|
/// <inheritdoc />
|
|
public Gender Gender { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public byte Coloring { get; }
|
|
|
|
/// <inheritdoc />
|
|
public bool IsShiny => Coloring == 1;
|
|
|
|
/// <inheritdoc />
|
|
public IItem? HeldItem { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public uint CurrentHealth { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public float WeightInKg { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public bool ChangeWeightInKgBy(float weightInKg)
|
|
{
|
|
if (WeightInKg <= 0.1f)
|
|
return false;
|
|
var newWeight = WeightInKg + weightInKg;
|
|
if (newWeight <= 0.1f)
|
|
newWeight = 0.1f;
|
|
WeightInKg = newWeight;
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public float HeightInMeters { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public byte Happiness { get; }
|
|
|
|
/// <inheritdoc />
|
|
public StatisticSet<uint> FlatStats { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public StatBoostStatisticSet StatBoost { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public StatisticSet<uint> BoostedStats { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public uint MaxHealth => BoostedStats.Hp;
|
|
|
|
/// <inheritdoc />
|
|
public IndividualValueStatisticSet IndividualValues { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public EffortValueStatisticSet EffortValues { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public INature Nature { get; }
|
|
|
|
/// <inheritdoc />
|
|
public string? Nickname { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public AbilityIndex AbilityIndex { get; }
|
|
|
|
/// <inheritdoc />
|
|
public IAbility? OverrideAbility { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public IPokemonBattleData? BattleData { get; private set; }
|
|
|
|
private readonly ILearnedMove?[] _learnedMoves = new ILearnedMove[Const.MovesCount];
|
|
|
|
/// <inheritdoc />
|
|
public IReadOnlyList<ILearnedMove?> Moves => _learnedMoves;
|
|
|
|
/// <inheritdoc />
|
|
public bool HasMove(StringKey moveName) => Moves.Any(move => move?.MoveData.Name == moveName);
|
|
|
|
/// <inheritdoc />
|
|
public void SwapMoves(byte index1, byte index2)
|
|
{
|
|
if (index1 >= Const.MovesCount || index2 >= Const.MovesCount)
|
|
return;
|
|
var move1 = _learnedMoves[index1];
|
|
var move2 = _learnedMoves[index2];
|
|
_learnedMoves[index1] = move2;
|
|
_learnedMoves[index2] = move1;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool AllowedExperience { get; set; }
|
|
|
|
private List<TypeIdentifier> _types = new();
|
|
|
|
/// <inheritdoc />
|
|
public IReadOnlyList<TypeIdentifier> Types { get => _types; private set => _types = value.ToList(); }
|
|
|
|
/// <inheritdoc />
|
|
public bool IsEgg { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public bool IsCaught { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public void MarkAsCaught()
|
|
{
|
|
IsCaught = true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public ScriptContainer HeldItemTriggerScript { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public ScriptContainer AbilityScript { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public ScriptContainer StatusScript { get; } = new();
|
|
|
|
/// <inheritdoc />
|
|
public IScriptSet Volatile { get; } = new ScriptSet();
|
|
|
|
/// <inheritdoc />
|
|
public bool HasHeldItem(StringKey itemName) => HeldItem?.Name == itemName;
|
|
|
|
/// <inheritdoc />
|
|
public IItem? SetHeldItem(IItem? item)
|
|
{
|
|
var previous = HeldItem;
|
|
HeldItem = item;
|
|
return previous;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IItem? RemoveHeldItem()
|
|
{
|
|
var previous = HeldItem;
|
|
HeldItem = null;
|
|
return previous;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool ConsumeHeldItem()
|
|
{
|
|
if (HeldItem is null)
|
|
return false;
|
|
if (!Library.ScriptResolver.TryResolveBattleItemScript(HeldItem, out _))
|
|
return false;
|
|
|
|
if (BattleData != null)
|
|
{
|
|
var prevented = false;
|
|
this.RunScriptHook(script => script.PreventHeldItemConsume(this, HeldItem, ref prevented));
|
|
if (prevented)
|
|
return false;
|
|
}
|
|
|
|
// TODO: actually consume the item
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool ChangeStatBoost(Statistic stat, sbyte change, bool selfInflicted, EventBatchId batchId = default)
|
|
{
|
|
var prevented = false;
|
|
this.RunScriptHook(script => script.PreventStatBoostChange(this, stat, change, selfInflicted, ref prevented));
|
|
if (prevented)
|
|
return false;
|
|
this.RunScriptHook(script => script.ChangeStatBoostChange(this, stat, selfInflicted, ref change));
|
|
if (change == 0)
|
|
return false;
|
|
var changed = false;
|
|
var oldBoost = StatBoost.GetStatistic(stat);
|
|
changed = change switch
|
|
{
|
|
> 0 => StatBoost.IncreaseStatistic(stat, change),
|
|
< 0 => StatBoost.DecreaseStatistic(stat, change),
|
|
_ => changed,
|
|
};
|
|
if (!changed)
|
|
return false;
|
|
if (BattleData != null)
|
|
{
|
|
var newBoost = StatBoost.GetStatistic(stat);
|
|
BattleData.Battle.EventHook.Invoke(new StatBoostEvent(this, stat, oldBoost, newBoost)
|
|
{
|
|
BatchId = batchId,
|
|
});
|
|
}
|
|
|
|
RecalculateBoostedStats();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether the ability of the Pokémon is suppressed.
|
|
/// </summary>
|
|
public bool AbilitySuppressed { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public void SuppressAbility()
|
|
{
|
|
OverrideAbility = null;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IAbility? ActiveAbility
|
|
{
|
|
get
|
|
{
|
|
if (AbilitySuppressed)
|
|
return null;
|
|
if (OverrideAbility != null)
|
|
return OverrideAbility;
|
|
var ability = Form.GetAbility(AbilityIndex);
|
|
if (!Library.StaticLibrary.Abilities.TryGet(ability, out var abilityObj))
|
|
throw new KeyNotFoundException($"Ability {ability} not found.");
|
|
return abilityObj;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RecalculateFlatStats()
|
|
{
|
|
Library.StatCalculator.CalculateFlatStats(this, FlatStats);
|
|
RecalculateBoostedStats();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RecalculateBoostedStats() => Library.StatCalculator.CalculateBoostedStats(this, BoostedStats);
|
|
|
|
/// <inheritdoc />
|
|
public void ChangeSpecies(ISpecies species, IForm form)
|
|
{
|
|
if (Species == species)
|
|
{
|
|
if (form != Form)
|
|
ChangeForm(form, new EventBatchId());
|
|
return;
|
|
}
|
|
|
|
// If the Pokémon is genderless, but its new species is not, we want to set its gender
|
|
if (Gender != Gender.Genderless && species.GenderRate < 0.0)
|
|
{
|
|
var random = (IRandom?)BattleData?.Battle.Random ?? new RandomImpl();
|
|
Gender = species.GetRandomGender(random);
|
|
}
|
|
// Else if the new species is genderless, but the Pokémon has a gender, make the creature genderless.
|
|
else if (species.GenderRate < 0.0 && Gender != Gender.Genderless)
|
|
{
|
|
Gender = Gender.Genderless;
|
|
}
|
|
|
|
var batchId = new EventBatchId();
|
|
BattleData?.Battle.EventHook.Invoke(new SpeciesChangeEvent(this, species, form)
|
|
{
|
|
BatchId = batchId,
|
|
});
|
|
ChangeForm(form, batchId);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void ChangeForm(IForm form, EventBatchId batchId)
|
|
{
|
|
if (form == Form)
|
|
return;
|
|
|
|
var oldAbility = Form.GetAbility(AbilityIndex);
|
|
|
|
Form = form;
|
|
Types = form.Types.ToList();
|
|
WeightInKg = form.Weight;
|
|
HeightInMeters = form.Height;
|
|
var newAbility = Form.GetAbility(AbilityIndex);
|
|
|
|
if (OverrideAbility == null && oldAbility != newAbility)
|
|
{
|
|
AbilityScript.Clear();
|
|
if (!Library.StaticLibrary.Abilities.TryGet(newAbility, out var ability))
|
|
throw new KeyNotFoundException($"Ability {newAbility} not found.");
|
|
if (Library.ScriptResolver.TryResolve(ScriptCategory.Ability, newAbility, ability.Parameters,
|
|
out var abilityScript))
|
|
{
|
|
AbilityScript.Set(abilityScript);
|
|
}
|
|
else
|
|
{
|
|
AbilityScript.Clear();
|
|
}
|
|
}
|
|
|
|
var oldHealth = BoostedStats.Hp;
|
|
RecalculateFlatStats();
|
|
var diffHealth = (long)BoostedStats.Hp - oldHealth;
|
|
if (diffHealth > 0)
|
|
{
|
|
Heal((uint)diffHealth, true);
|
|
}
|
|
|
|
// TODO: form specific moves?
|
|
|
|
BattleData?.Battle.EventHook.Invoke(new FormChangeEvent(this, form)
|
|
{
|
|
BatchId = batchId,
|
|
});
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
/// <remarks>
|
|
/// Currently this checks the Pokémon is not an egg, not caught, and not fainted.
|
|
/// </remarks>
|
|
public bool IsUsable => !IsCaught && !IsEgg && !IsFainted;
|
|
|
|
/// <inheritdoc />
|
|
public bool IsFainted => CurrentHealth == 0;
|
|
|
|
/// <inheritdoc />
|
|
public void Damage(uint damage, DamageSource source, EventBatchId batchId)
|
|
{
|
|
// If the Pokémon is already fainted, we don't need to do anything.
|
|
if (IsFainted)
|
|
return;
|
|
if (BattleData is not null)
|
|
{
|
|
var dmg = damage;
|
|
this.RunScriptHook(script => script.ChangeIncomingDamage(this, source, ref dmg));
|
|
damage = dmg;
|
|
}
|
|
|
|
// If the damage is more than the current health, we cap it at the current health, to prevent
|
|
// underflow.
|
|
if (damage >= CurrentHealth)
|
|
damage = CurrentHealth;
|
|
// Calculate the new health.
|
|
var newHealth = CurrentHealth - damage;
|
|
if (BattleData is not null)
|
|
{
|
|
// If the Pokémon is in a battle, we trigger an event to the front-end.
|
|
BattleData.Battle.EventHook.Invoke(new DamageEvent(this, CurrentHealth, newHealth, source)
|
|
{
|
|
BatchId = batchId,
|
|
});
|
|
// And allow scripts to execute.
|
|
this.RunScriptHook(script => script.OnDamage(this, source, CurrentHealth, newHealth));
|
|
}
|
|
|
|
CurrentHealth = newHealth;
|
|
|
|
// If the Pokémon is now fainted, we also run faint handling.
|
|
if (IsFainted)
|
|
{
|
|
OnFaint(source);
|
|
}
|
|
}
|
|
|
|
private void OnFaint(DamageSource source)
|
|
{
|
|
// If the Pokémon is not in a battle, we don't need to do anything.
|
|
if (BattleData is null)
|
|
return;
|
|
|
|
// Trigger the faint event to the front-end.
|
|
BattleData.Battle.EventHook.Invoke(new FaintEvent(this));
|
|
|
|
// Allow scripts to trigger based on the faint.
|
|
this.RunScriptHook(script => script.OnFaint(this, source));
|
|
// Make sure the OnRemove script is run.
|
|
this.RunScriptHook(script => script.OnRemove());
|
|
|
|
// Mark the position as unfillable if it can't be filled by any party.
|
|
if (!BattleData.Battle.CanSlotBeFilled(BattleData.SideIndex, BattleData.Position))
|
|
{
|
|
BattleData.Battle.Sides[BattleData.SideIndex].MarkPositionAsUnfillable(BattleData.Position);
|
|
}
|
|
|
|
// Validate the battle state to see if the battle is over.
|
|
BattleData.Battle.ValidateBattleState();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool Heal(uint heal, bool allowRevive)
|
|
{
|
|
if (IsFainted && !allowRevive)
|
|
return false;
|
|
var maxAmount = this.BoostedStats.Hp - CurrentHealth;
|
|
if (heal > maxAmount)
|
|
heal = maxAmount;
|
|
if (heal == 0)
|
|
return false;
|
|
var newHealth = CurrentHealth + heal;
|
|
BattleData?.Battle.EventHook.Invoke(new HealEvent(this, CurrentHealth, newHealth));
|
|
CurrentHealth = newHealth;
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RestoreAllPP()
|
|
{
|
|
foreach (var move in Moves)
|
|
{
|
|
move?.RestoreAllUses();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
/// <remarks>
|
|
/// If the index is 255, it will try to find the first empty move slot.
|
|
/// </remarks>
|
|
public void LearnMove(StringKey moveName, MoveLearnMethod method, byte index)
|
|
{
|
|
if (index == 255)
|
|
{
|
|
for (byte i = 0; i < Moves.Count; i++)
|
|
{
|
|
if (Moves[i] is not null) continue;
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (index >= Moves.Count)
|
|
throw new InvalidOperationException("No empty move slot found.");
|
|
if (!Library.StaticLibrary.Moves.TryGet(moveName, out var move))
|
|
throw new KeyNotFoundException($"Move {moveName} not found.");
|
|
|
|
_learnedMoves[index] = new LearnedMoveImpl(move, method);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool HasStatus(StringKey status) => StatusScript.Script?.Name == status;
|
|
|
|
/// <inheritdoc />
|
|
public void SetStatus(StringKey status)
|
|
{
|
|
if (!Library.ScriptResolver.TryResolve(ScriptCategory.Status, status, null, out var statusScript))
|
|
throw new KeyNotFoundException($"Status script {status} not found");
|
|
StatusScript.Set(statusScript);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void ClearStatus() => StatusScript.Clear();
|
|
|
|
/// <inheritdoc />
|
|
public void ChangeLevelBy(int change)
|
|
{
|
|
var newLevel = Level + change;
|
|
Level = (LevelInt)Math.Clamp(newLevel, 1, Library.StaticLibrary.Settings.MaxLevel);
|
|
RecalculateFlatStats();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SetBattleData(IBattle battle, byte sideIndex)
|
|
{
|
|
if (BattleData is not null)
|
|
{
|
|
BattleData.Battle = battle;
|
|
BattleData.SideIndex = sideIndex;
|
|
BattleData.SwitchInTurn = battle.CurrentTurnNumber;
|
|
}
|
|
else
|
|
{
|
|
BattleData = new PokemonBattleDataImpl(battle, sideIndex, battle.CurrentTurnNumber);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SetOnBattlefield(bool onBattleField)
|
|
{
|
|
if (BattleData is not null)
|
|
{
|
|
BattleData.IsOnBattlefield = onBattleField;
|
|
if (!onBattleField)
|
|
{
|
|
Volatile.Clear();
|
|
WeightInKg = Form.Weight;
|
|
HeightInMeters = Form.Height;
|
|
Types = Form.Types;
|
|
OverrideAbility = null;
|
|
AbilitySuppressed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SetBattleSidePosition(byte position)
|
|
{
|
|
if (BattleData is not null)
|
|
{
|
|
BattleData.Position = position;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void MarkOpponentAsSeen(IPokemon pokemon) => BattleData?.MarkOpponentAsSeen(pokemon);
|
|
|
|
/// <inheritdoc />
|
|
public bool RemoveType(TypeIdentifier type) => _types.Remove(type);
|
|
|
|
/// <inheritdoc />
|
|
public bool AddType(TypeIdentifier type)
|
|
{
|
|
if (_types.Contains(type))
|
|
return false;
|
|
_types.Add(type);
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SetTypes(IReadOnlyList<TypeIdentifier> types)
|
|
{
|
|
_types = types.ToList();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void ChangeAbility(IAbility ability)
|
|
{
|
|
OverrideAbility = ability;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public SerializedPokemon Serialize() => new(this);
|
|
|
|
/// <inheritdoc />
|
|
public override int ScriptCount
|
|
{
|
|
get
|
|
{
|
|
var c = 4;
|
|
if (BattleData != null)
|
|
{
|
|
var side = BattleData.Battle.Sides[BattleData.SideIndex];
|
|
c += side.ScriptCount;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts)
|
|
{
|
|
scripts.Add(HeldItemTriggerScript);
|
|
scripts.Add(AbilityScript);
|
|
scripts.Add(StatusScript);
|
|
scripts.Add(Volatile);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts)
|
|
{
|
|
GetOwnScripts(scripts);
|
|
if (BattleData != null)
|
|
{
|
|
var side = BattleData.Battle.Sides[BattleData.SideIndex];
|
|
side.CollectScripts(scripts);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public class PokemonBattleDataImpl : IPokemonBattleData
|
|
{
|
|
/// <inheritdoc cref="PokemonBattleDataImpl"/>
|
|
public PokemonBattleDataImpl(IBattle battle, byte sideIndex, uint switchInTurn)
|
|
{
|
|
Battle = battle;
|
|
SideIndex = sideIndex;
|
|
SwitchInTurn = switchInTurn;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IBattle Battle { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public byte SideIndex { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public byte Position { get; set; }
|
|
|
|
private readonly List<IPokemon> _seenOpponents = [];
|
|
|
|
/// <inheritdoc />
|
|
public IReadOnlyList<IPokemon> SeenOpponents => _seenOpponents;
|
|
|
|
/// <inheritdoc />
|
|
public bool IsOnBattlefield { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public void MarkOpponentAsSeen(IPokemon opponent)
|
|
{
|
|
_seenOpponents.Add(opponent);
|
|
}
|
|
|
|
private readonly List<IItem> _consumedItems = [];
|
|
|
|
/// <inheritdoc />
|
|
public IReadOnlyList<IItem> ConsumedItems => _consumedItems;
|
|
|
|
/// <inheritdoc />
|
|
public void MarkItemAsConsumed(IItem itemName)
|
|
{
|
|
_consumedItems.Add(itemName);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public uint SwitchInTurn { get; set; }
|
|
} |