63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using PkmnLib.Static.Utils;
|
|
|
|
namespace PkmnLib.Static.Species;
|
|
|
|
/// <summary>
|
|
/// An ability is a passive effect in battle that is attached to a Pokemon.
|
|
/// </summary>
|
|
public interface IAbility
|
|
{
|
|
/// <summary>
|
|
/// The name of the ability.
|
|
/// </summary>
|
|
StringKey Name { get; }
|
|
|
|
/// <summary>
|
|
/// The name of the script effect of the ability. This should refer to the name of the script that will be executed
|
|
/// when the ability is triggered.
|
|
/// </summary>
|
|
StringKey Effect { get; }
|
|
|
|
/// <summary>
|
|
/// The parameters for the script effect of the ability.
|
|
/// </summary>
|
|
IReadOnlyDictionary<StringKey, object> Parameters { get; }
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public class AbilityImpl : IAbility
|
|
{
|
|
/// <inheritdoc cref="AbilityImpl" />
|
|
public AbilityImpl(StringKey name, StringKey effect, IReadOnlyDictionary<StringKey, object> parameters)
|
|
{
|
|
Name = name;
|
|
Effect = effect;
|
|
Parameters = parameters;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public StringKey Name { get; }
|
|
|
|
/// <inheritdoc />
|
|
public StringKey Effect { get; }
|
|
|
|
/// <inheritdoc />
|
|
public IReadOnlyDictionary<StringKey, object> Parameters { get; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// An ability index allows us to find an ability on a form. It combines a bool for whether the
|
|
/// ability is hidden or not, and then an index of the ability.
|
|
/// </summary>
|
|
public readonly record struct AbilityIndex
|
|
{
|
|
/// <summary>
|
|
/// Whether the ability we're referring to is a hidden ability.
|
|
/// </summary>
|
|
public required bool IsHidden { get; init; }
|
|
|
|
/// <summary>
|
|
/// The index of the ability.
|
|
/// </summary>
|
|
public required byte Index { get; init; }
|
|
} |