54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
using System.Linq;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "conversion_2")]
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public class Conversion2 : Script
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var previousTurnChoices = target.BattleData?.Battle.PreviousTurnChoices;
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var nextExecutingChoice = target.BattleData?.Battle.ChoiceQueue?.Peek();
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var lastMoveByTarget = previousTurnChoices?
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// The previous turn choices include the choices of the current turn, so we need to have special handling for
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// the current turn
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.Select((x, index) =>
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{
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// All choices before the current turn are valid
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if (index < previousTurnChoices.Count - 1)
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return x;
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// If there is no next choice, we're at the end of the list, so we can just return the whole list
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if (nextExecutingChoice == null)
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return x;
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// Otherwise we determine where the next choice is and return everything before that
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var indexOfNext = x.IndexOf(nextExecutingChoice);
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if (indexOfNext == -1)
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return x;
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return x.Take(indexOfNext);
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}).SelectMany(x => x)
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// We only want the last move choice by the target
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.OfType<IMoveChoice>().FirstOrDefault(x => x.User == target);
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if (lastMoveByTarget == null)
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{
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move.GetHitData(target, hit).Fail();
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return;
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}
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var typeLibrary = move.User.BattleData!.Battle.Library.StaticLibrary.Types;
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// Get all types against which the last move would be not very effective
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var type = typeLibrary.GetAllEffectivenessFromAttacking(lastMoveByTarget.ChosenMove.MoveData.MoveType)
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.Where(x => x.effectiveness < 1)
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// Shuffle them randomly, but deterministically
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.OrderBy(_ => move.User.BattleData.Battle.Random.GetInt()).ThenBy(x => x.type.Value)
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// And grab the first one
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.Select(x => x.type).FirstOrDefault();
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if (type == null)
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{
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move.GetHitData(target, hit).Fail();
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return;
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}
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move.User.SetTypes([type]);
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}
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} |