188 lines
6.4 KiB
C#
188 lines
6.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using PkmnLib.Static;
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using PkmnLib.Static.Species;
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namespace PkmnLib.Dynamic.Models.Serialized;
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/// <summary>
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/// A serialized Pokémon is a representation of a Pokémon that can be easily serialized and deserialized.
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/// </summary>
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public record SerializedPokemon
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{
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/// <inheritdoc cref="SerializedPokemon"/>
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public SerializedPokemon()
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{
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}
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/// <inheritdoc cref="SerializedPokemon"/>
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[SetsRequiredMembers]
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public SerializedPokemon(IPokemon pokemon)
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{
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Species = pokemon.Species.Name;
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Form = pokemon.Form.Name;
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Level = pokemon.Level;
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Experience = pokemon.Experience;
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PersonalityValue = pokemon.PersonalityValue;
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Gender = pokemon.Gender;
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Coloring = pokemon.Coloring;
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HeldItem = pokemon.HeldItem?.Name;
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CurrentHealth = pokemon.CurrentHealth;
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Happiness = pokemon.Happiness;
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IndividualValues = new SerializedStats(pokemon.IndividualValues);
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EffortValues = new SerializedStats(pokemon.EffortValues);
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Nature = pokemon.Nature.Name;
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Nickname = pokemon.Nickname;
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Ability = pokemon.Form.GetAbility(pokemon.AbilityIndex);
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Moves = pokemon.Moves.Select(move =>
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{
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if (move == null)
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return null;
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return new SerializedLearnedMove
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{
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MoveName = move.MoveData.Name,
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LearnMethod = move.LearnMethod,
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CurrentPp = move.CurrentPp,
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};
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}).ToArray();
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AllowedExperience = pokemon.AllowedExperience;
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IsEgg = pokemon.IsEgg;
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Status = pokemon.StatusScript.Script?.Name;
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}
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/// <inheritdoc cref="IPokemon.Species"/>
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public required string Species { get; set; }
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/// <inheritdoc cref="IPokemon.Form"/>
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public required string Form { get; set; }
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/// <inheritdoc cref="IPokemon.Level"/>
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public LevelInt Level { get; set; }
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/// <inheritdoc cref="IPokemon.Experience"/>
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public uint Experience { get; set; }
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/// <inheritdoc cref="IPokemon.PersonalityValue"/>
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public uint PersonalityValue { get; set; }
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/// <inheritdoc cref="IPokemon.Gender"/>
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public Gender Gender { get; set; }
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/// <inheritdoc cref="IPokemon.Coloring"/>
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public byte Coloring { get; set; }
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/// <inheritdoc cref="IPokemon.HeldItem"/>
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public string? HeldItem { get; set; }
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/// <inheritdoc cref="IPokemon.CurrentHealth"/>
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public uint CurrentHealth { get; set; }
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/// <inheritdoc cref="IPokemon.Happiness"/>
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public byte Happiness { get; set; }
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/// <inheritdoc cref="IPokemon.IndividualValues"/>
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public required SerializedStats IndividualValues { get; set; }
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/// <inheritdoc cref="IPokemon.EffortValues"/>
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public required SerializedStats EffortValues { get; set; }
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/// <inheritdoc cref="IPokemon.Nature"/>
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public required string Nature { get; set; }
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/// <inheritdoc cref="IPokemon.Nickname"/>
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public string? Nickname { get; set; }
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/// <summary>
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/// The ability of the Pokémon. Note that this is the ability name, not the ability index, as the ability index might
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/// change if the order of abilities changes in data.
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/// </summary>
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public required string Ability { get; set; }
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/// <inheritdoc cref="IPokemon.Moves"/>
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public required SerializedLearnedMove?[] Moves { get; set; }
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/// <inheritdoc cref="IPokemon.AllowedExperience"/>
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public bool AllowedExperience { get; set; }
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/// <inheritdoc cref="IPokemon.IsEgg"/>
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public bool IsEgg { get; set; }
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/// <summary>
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/// The status of the Pokémon. This is the name of the status script, if any exists.
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/// </summary>
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public string? Status { get; set; }
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}
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/// <summary>
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/// A serialized learned move is a representation of a learned move that can be easily serialized and deserialized.
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/// </summary>
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public record SerializedLearnedMove
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{
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/// <summary>
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/// The name of the move.
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/// </summary>
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public required string MoveName { get; set; }
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/// <inheritdoc cref="ILearnedMove.LearnMethod"/>
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public required MoveLearnMethod LearnMethod { get; set; }
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/// <inheritdoc cref="ILearnedMove.CurrentPp"/>
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public required byte CurrentPp { get; set; }
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}
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public record SerializedStats
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{
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public SerializedStats()
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{
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}
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public SerializedStats(ImmutableStatisticSet<byte> stats)
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{
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Hp = stats.Hp;
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Attack = stats.Attack;
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Defense = stats.Defense;
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SpecialAttack = stats.SpecialAttack;
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SpecialDefense = stats.SpecialDefense;
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Speed = stats.Speed;
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}
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public SerializedStats(long hp, long attack, long defense, long specialAttack, long specialDefense, long speed)
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{
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Hp = hp;
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Attack = attack;
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Defense = defense;
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SpecialAttack = specialAttack;
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SpecialDefense = specialDefense;
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Speed = speed;
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}
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public long Hp { get; set; }
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public long Attack { get; set; }
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public long Defense { get; set; }
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public long SpecialAttack { get; set; }
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public long SpecialDefense { get; set; }
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public long Speed { get; set; }
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public IndividualValueStatisticSet ToIndividualValueStatisticSet()
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{
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if (Hp < 0 || Attack < 0 || Defense < 0 || SpecialAttack < 0 || SpecialDefense < 0 || Speed < 0)
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throw new InvalidOperationException("Stats cannot be negative.");
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if (Hp > byte.MaxValue || Attack > byte.MaxValue || Defense > byte.MaxValue || SpecialAttack > byte.MaxValue ||
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SpecialDefense > byte.MaxValue || Speed > byte.MaxValue)
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throw new InvalidOperationException("Stats cannot be higher than 255.");
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return new IndividualValueStatisticSet((byte)Hp, (byte)Attack, (byte)Defense, (byte)SpecialAttack,
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(byte)SpecialDefense, (byte)Speed);
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}
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public EffortValueStatisticSet ToEffortValueStatisticSet()
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{
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if (Hp < 0 || Attack < 0 || Defense < 0 || SpecialAttack < 0 || SpecialDefense < 0 || Speed < 0)
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throw new InvalidOperationException("Stats cannot be negative.");
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if (Hp > byte.MaxValue || Attack > byte.MaxValue || Defense > byte.MaxValue || SpecialAttack > byte.MaxValue ||
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SpecialDefense > byte.MaxValue || Speed > byte.MaxValue)
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throw new InvalidOperationException("Stats cannot be higher than 255.");
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return new EffortValueStatisticSet((byte)Hp, (byte)Attack, (byte)Defense, (byte)SpecialAttack,
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(byte)SpecialDefense, (byte)Speed);
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}
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} |