using System;
using System.Collections.Generic;
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "spikes")]
public class SpikesEffect : Script
{
private int _layers = 1;
///
public override void Stack()
{
if (_layers < 3)
_layers++;
}
///
public override void OnSwitchIn(IPokemon pokemon, byte position)
{
if (pokemon.IsFloating)
return;
var modifier = _layers switch
{
1 => 1 / 16f,
2 => 3 / 16f,
3 => 1 / 4f,
_ => throw new ArgumentOutOfRangeException(),
};
var damage = (uint)(pokemon.MaxHealth * modifier);
EventBatchId eventBatch = new();
pokemon.Damage(damage, DamageSource.Misc, eventBatch);
pokemon.BattleData?.Battle.EventHook.Invoke(new DialogEvent("spikes_damage", new Dictionary
{
{ "pokemon", pokemon },
})
{
BatchId = eventBatch,
});
}
}