using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace PkmnLib.Dynamic.Libraries.DataLoaders.Models;
///
/// Represents a serialized item.
///
public class SerializedItem
{
///
public string Name { get; set; } = null!;
///
public string ItemType { get; set; } = null!;
///
public string BattleType { get; set; } = null!;
///
public string[] Flags { get; set; } = null!;
///
public int Price { get; set; }
///
public SerializedMoveEffect? Effect { get; set; }
///
public SerializedMoveEffect? BattleEffect { get; set; }
///
public Dictionary? AdditionalData { get; set; } = null!;
///
/// A collection of non-standard data that can be set on the item.
///
[JsonExtensionData]
public Dictionary? ExtensionData { get; set; }
}