using PkmnLib.Dynamic.Models; using PkmnLib.Dynamic.Models.Choices; using PkmnLib.Plugin.Gen7.Scripts.Moves; namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves; /// /// Tests for the move script. /// Gen VII Bulbapedia behavior (Generations V to VII): "The target will move next on the current turn, /// ignoring priority. [...] It fails if the target has already moved on the same turn. [...] After You fails /// if the order remains the same after using After You." /// public class AfterYouTests { private static IMoveChoice CreateChoice(IPokemon user, uint speed) { var choice = Substitute.For(); choice.User.Returns(user); choice.Speed.Returns(speed); return choice; } private static (AfterYou script, IExecutingMove move, IHitData hitData) CreateTestSetup(BattleChoiceQueue? queue) { var script = new AfterYou(); var move = Substitute.For(); var hitData = Substitute.For(); move.GetHitData(Arg.Any(), Arg.Any()).Returns(hitData); var battle = Substitute.For(); battle.ChoiceQueue.Returns(queue); var battleData = Substitute.For(); battleData.Battle.Returns(battle); var user = Substitute.For(); user.BattleData.Returns(battleData); move.User.Returns(user); return (script, move, hitData); } /// /// Bulbapedia: "The target will move next on the current turn, ignoring priority." /// The target's choice is moved in front of a faster Pokémon's remaining choice, and the move does not fail. /// [Test] public async Task OnSecondaryEffect_TargetLaterInQueue_TargetMovesNext() { // Arrange var user = Substitute.For(); var target = Substitute.For(); var other = Substitute.For(); // Sorted by speed: user (100), other (75), target (50) var queue = new BattleChoiceQueue([ CreateChoice(user, 100), CreateChoice(other, 75), CreateChoice(target, 50), ]); // The user's own choice is executing, so it has been dequeued already. queue.Dequeue(); var (script, move, hitData) = CreateTestSetup(queue); // Act script.OnSecondaryEffect(move, target, 0); // Assert - the target is now the next Pokémon to move, ahead of the faster one await Assert.That(queue.Peek()!.User).IsEqualTo(target); hitData.DidNotReceive().Fail(); } /// /// Bulbapedia: "It fails if the target has already moved on the same turn." /// The target's choice is no longer in the queue, so the move fails. /// [Test] public void OnSecondaryEffect_TargetAlreadyMoved_Fails() { // Arrange var user = Substitute.For(); var target = Substitute.For(); // Sorted by speed: target (100), user (50) var queue = new BattleChoiceQueue([ CreateChoice(target, 100), CreateChoice(user, 50), ]); // The target already moved this turn, and the user's own choice is executing. queue.Dequeue(); queue.Dequeue(); var (script, move, hitData) = CreateTestSetup(queue); // Act script.OnSecondaryEffect(move, target, 0); // Assert hitData.Received(1).Fail(); } /// /// Bulbapedia: "After You fails if the order remains the same after using After You." /// The target was already the next Pokémon to move, so using After You changes nothing and the move /// must fail. /// [Test] public void OnSecondaryEffect_TargetAlreadyNext_Fails() { // Arrange var user = Substitute.For(); var target = Substitute.For(); // Sorted by speed: user (100), target (50) var queue = new BattleChoiceQueue([ CreateChoice(user, 100), CreateChoice(target, 50), ]); // The user's own choice is executing; the target is already next. queue.Dequeue(); var (script, move, hitData) = CreateTestSetup(queue); // Act script.OnSecondaryEffect(move, target, 0); // Assert hitData.Received(1).Fail(); } /// /// Technical test: when the battle has no active choice queue, the script returns without throwing /// and without failing the hit. /// [Test] public void OnSecondaryEffect_NoChoiceQueue_DoesNothing() { // Arrange var (script, move, hitData) = CreateTestSetup(null); // Act script.OnSecondaryEffect(move, Substitute.For(), 0); // Assert hitData.DidNotReceive().Fail(); } }