namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "storm_throw")] public class StormThrow : Script, IScriptChangeCriticalStage { /// public void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage) { // Storm Throw always results in a critical hit // Setting to any value higher than 2 will always result in a critical hit. stage = 100; } }